Delete Scene.h
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#ifndef YAZE_APPLICATION_GRAPHICS_SCENE_H
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#define YAZE_APPLICATION_GRAPHICS_SCENE_H
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#include <SDL2/SDL.h>
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#include <tile.h>
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#include <iostream>
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#include <vector>
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#include "Core/Renderer.h"
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#include "graphics/tile.h"
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namespace yaze {
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namespace Application {
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namespace Graphics {
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class Scene {
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public:
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Scene() = default;
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void buildScene(const std::vector<tile8>& tiles, const SNESPalette mPalette,
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const TilesPattern& tp);
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void buildSurface(const std::vector<tile8>& tiles,
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SNESPalette& mPalette, const TilesPattern& tp);
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void updateScene();
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void setTilesZoom(unsigned int tileZoom);
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void setTilesPattern(TilesPattern tp);
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std::unordered_map<unsigned int, SDL_Texture*> imagesCache;
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private:
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unsigned int tilesZoom;
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TilesPattern tilesPattern;
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std::vector<tile8> allTiles;
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std::vector<std::vector<tile8> > arrangedTiles;
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};
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} // namespace Graphics
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} // namespace Application
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} // namespace yaze
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#endif
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