Delete Scene.h

This commit is contained in:
Justin Scofield
2022-06-12 20:31:58 -04:00
committed by GitHub
parent d0535ede05
commit a1811e194d

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@@ -1,44 +0,0 @@
#ifndef YAZE_APPLICATION_GRAPHICS_SCENE_H
#define YAZE_APPLICATION_GRAPHICS_SCENE_H
#include <SDL2/SDL.h>
#include <tile.h>
#include <iostream>
#include <vector>
#include "Core/Renderer.h"
#include "graphics/tile.h"
namespace yaze {
namespace Application {
namespace Graphics {
class Scene {
public:
Scene() = default;
void buildScene(const std::vector<tile8>& tiles, const SNESPalette mPalette,
const TilesPattern& tp);
void buildSurface(const std::vector<tile8>& tiles,
SNESPalette& mPalette, const TilesPattern& tp);
void updateScene();
void setTilesZoom(unsigned int tileZoom);
void setTilesPattern(TilesPattern tp);
std::unordered_map<unsigned int, SDL_Texture*> imagesCache;
private:
unsigned int tilesZoom;
TilesPattern tilesPattern;
std::vector<tile8> allTiles;
std::vector<std::vector<tile8> > arrangedTiles;
};
} // namespace Graphics
} // namespace Application
} // namespace yaze
#endif