Add file management to ResourceLabelManager, include in settings

This commit is contained in:
scawful
2024-01-22 19:53:42 -05:00
parent 394f1646e6
commit a443efc8a4
4 changed files with 81 additions and 24 deletions

View File

@@ -20,8 +20,18 @@ namespace core {
bool ResourceLabelManager::LoadLabels(const std::string& filename) {
std::ifstream file(filename);
if (!file.is_open()) {
return false;
// Create the file if it does not exist
std::ofstream create_file(filename);
if (!create_file.is_open()) {
return false;
}
create_file.close();
file.open(filename);
if (!file.is_open()) {
return false;
}
}
filename_ = filename;
std::string line;
while (std::getline(file, line)) {
@@ -32,11 +42,35 @@ bool ResourceLabelManager::LoadLabels(const std::string& filename) {
labels_[type][key] = value;
}
}
labels_loaded_ = true;
return true;
}
void ResourceLabelManager::DisplayLabels() {
if (ImGui::Begin("Resource Labels")) {
bool ResourceLabelManager::SaveLabels() {
if (!labels_loaded_) {
return false;
}
std::ofstream file(filename_);
if (!file.is_open()) {
return false;
}
for (const auto& type_pair : labels_) {
for (const auto& label_pair : type_pair.second) {
file << type_pair.first << "," << label_pair.first << ","
<< label_pair.second << std::endl;
}
}
file.close();
return true;
}
void ResourceLabelManager::DisplayLabels(bool* p_open) {
if (!labels_loaded_) {
ImGui::Text("No labels loaded.");
return;
}
if (ImGui::Begin("Resource Labels", p_open)) {
for (const auto& type_pair : labels_) {
if (ImGui::TreeNode(type_pair.first.c_str())) {
for (const auto& label_pair : type_pair.second) {
@@ -47,6 +81,14 @@ void ResourceLabelManager::DisplayLabels() {
ImGui::TreePop();
}
}
if (ImGui::Button("Update Labels")) {
if (SaveLabels()) {
ImGui::Text("Labels updated successfully!");
} else {
ImGui::Text("Failed to update labels.");
}
}
}
ImGui::End();
}

View File

@@ -26,7 +26,8 @@ class ResourceLabelManager {
ResourceLabelManager() = default;
bool LoadLabels(const std::string& filename);
void DisplayLabels();
bool SaveLabels();
void DisplayLabels(bool* p_open);
void EditLabel(const std::string& type, const std::string& key,
const std::string& newValue);
void SelectableLabelWithNameEdit(bool selected, const std::string& type,
@@ -36,6 +37,8 @@ class ResourceLabelManager {
const std::string& defaultValue);
private:
bool labels_loaded_ = false;
std::string filename_;
struct ResourceType {
std::string key_name;
std::string display_description;

View File

@@ -113,6 +113,7 @@ class RecentFilesManager {
} // namespace
using ImGui::BeginMenu;
using ImGui::Checkbox;
using ImGui::MenuItem;
using ImGui::Text;
@@ -203,7 +204,7 @@ void MasterEditor::DrawAboutPopup() {
if (about_) ImGui::OpenPopup("About");
if (ImGui::BeginPopupModal("About", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
Text("Yet Another Zelda3 Editor - v0.05");
Text("Yet Another Zelda3 Editor - v%d", core::kYazeVersion);
Text("Written by: scawful");
ImGui::Spacing();
Text("Special Thanks: Zarby89, JaredBrian");
@@ -321,22 +322,20 @@ void MasterEditor::DrawFileMenu() {
MenuItem("Backup ROM", "", &backup_rom_);
ImGui::Separator();
Text("Experiment Flags");
ImGui::Checkbox("Enable Texture Streaming",
&mutable_flags()->kLoadTexturesAsStreaming);
ImGui::Checkbox("Enable Overworld Sprites",
&mutable_flags()->kDrawOverworldSprites);
ImGui::Checkbox("Use Bitmap Manager",
&mutable_flags()->kUseBitmapManager);
ImGui::Checkbox("Log Instructions to Debugger",
&mutable_flags()->kLogInstructions);
ImGui::Checkbox("Use New ImGui Input",
&mutable_flags()->kUseNewImGuiInput);
ImGui::Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
ImGui::Checkbox("Save With Change Queue",
&mutable_flags()->kSaveWithChangeQueue);
ImGui::Checkbox("Draw Dungeon Room Graphics",
&mutable_flags()->kDrawDungeonRoomGraphics);
ImGui::Checkbox("Save Dungeon Maps", &mutable_flags()->kSaveDungeonMaps);
Checkbox("Enable Texture Streaming",
&mutable_flags()->kLoadTexturesAsStreaming);
Checkbox("Enable Overworld Sprites",
&mutable_flags()->kDrawOverworldSprites);
Checkbox("Use Bitmap Manager", &mutable_flags()->kUseBitmapManager);
Checkbox("Log Instructions to Debugger",
&mutable_flags()->kLogInstructions);
Checkbox("Use New ImGui Input", &mutable_flags()->kUseNewImGuiInput);
Checkbox("Save All Palettes", &mutable_flags()->kSaveAllPalettes);
Checkbox("Save With Change Queue",
&mutable_flags()->kSaveWithChangeQueue);
Checkbox("Draw Dungeon Room Graphics",
&mutable_flags()->kDrawDungeonRoomGraphics);
Checkbox("Save Dungeon Maps", &mutable_flags()->kSaveDungeonMaps);
ImGui::EndMenu();
}
@@ -389,6 +388,7 @@ void MasterEditor::DrawViewMenu() {
static bool show_memory_viewer = false;
static bool show_palette_editor = false;
static bool show_emulator = false;
static bool show_resource_label_manager = false;
if (show_emulator) {
ImGui::Begin("Emulator", &show_emulator, ImGuiWindowFlags_MenuBar);
@@ -442,12 +442,20 @@ void MasterEditor::DrawViewMenu() {
ImGui::End();
}
if (show_resource_label_manager) {
rom()->resource_label()->DisplayLabels(&show_resource_label_manager);
}
if (BeginMenu("View")) {
MenuItem("Emulator", nullptr, &show_emulator);
MenuItem("HEX Editor", nullptr, &show_memory_editor);
MenuItem("ASM Editor", nullptr, &show_asm_editor);
MenuItem("Palette Editor", nullptr, &show_palette_editor);
MenuItem("Memory Viewer", nullptr, &show_memory_viewer);
ImGui::Separator();
MenuItem("Resource Label Manager", nullptr, &show_resource_label_manager);
ImGui::Separator();
MenuItem("Hex Editor", nullptr, &show_memory_editor);
MenuItem("Assembly Editor", nullptr, &show_asm_editor);
MenuItem("Palette Editor", nullptr, &show_palette_editor);
ImGui::Separator();
MenuItem("ImGui Demo", nullptr, &show_imgui_demo);
MenuItem("ImGui Metrics", nullptr, &show_imgui_metrics);
ImGui::EndMenu();

View File

@@ -347,6 +347,10 @@ absl::Status ROM::LoadFromFile(const absl::string_view& filename,
LoadGfxGroups();
}
// Set up the resource labels
std::string resource_label_filename = absl::StrFormat("%s.labels", filename);
resource_label_manager_.LoadLabels(resource_label_filename);
// Set is_loaded_ flag and return success
is_loaded_ = true;
return absl::OkStatus();