Refactor folder item management and move NotifyValue to a new utility header
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@@ -33,7 +33,7 @@ std::vector<std::string> RemoveIgnoredFiles(
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return filtered_files;
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}
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core::FolderItem LoadFolder(const std::string& folder) {
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FolderItem LoadFolder(const std::string& folder) {
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// Check if .gitignore exists in the folder
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std::ifstream gitignore(folder + "/.gitignore");
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std::vector<std::string> ignored_files;
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@@ -51,14 +51,14 @@ core::FolderItem LoadFolder(const std::string& folder) {
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}
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}
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core::FolderItem current_folder;
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FolderItem current_folder;
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current_folder.name = folder;
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auto root_files = FileDialogWrapper::GetFilesInFolder(current_folder.name);
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current_folder.files = RemoveIgnoredFiles(root_files, ignored_files);
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for (const auto& subfolder :
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FileDialogWrapper::GetSubdirectoriesInFolder(current_folder.name)) {
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core::FolderItem folder_item;
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FolderItem folder_item;
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folder_item.name = subfolder;
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std::string full_folder = current_folder.name + "/" + subfolder;
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auto folder_files = FileDialogWrapper::GetFilesInFolder(full_folder);
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@@ -80,7 +80,7 @@ core::FolderItem LoadFolder(const std::string& folder) {
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for (const auto& subdir :
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FileDialogWrapper::GetSubdirectoriesInFolder(full_folder)) {
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core::FolderItem subfolder_item;
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FolderItem subfolder_item;
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subfolder_item.name = subdir;
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subfolder_item.files = FileDialogWrapper::GetFilesInFolder(subdir);
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folder_item.subfolders.push_back(subfolder_item);
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@@ -11,6 +11,12 @@
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namespace yaze {
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namespace editor {
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struct FolderItem {
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std::string name;
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std::vector<FolderItem> subfolders;
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std::vector<std::string> files;
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};
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/**
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* @class AssemblyEditor
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* @brief Text editor for modifying assembly code.
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@@ -63,7 +69,7 @@ class AssemblyEditor : public Editor {
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int current_file_id_ = 0;
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std::string current_file_;
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core::FolderItem current_folder_;
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FolderItem current_folder_;
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TextEditor text_editor_;
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};
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@@ -14,6 +14,7 @@
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#include "app/rom.h"
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#include "app/zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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#include "util/notify.h"
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namespace yaze {
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namespace editor {
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@@ -23,7 +24,9 @@ namespace editor {
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*/
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class Tile16Editor : public gfx::GfxContext, public SharedRom {
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public:
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Tile16Editor(std::array<gfx::Bitmap, zelda3::kNumTile16Individual>& tile16_individual) : tile16_individual_(tile16_individual) {}
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Tile16Editor(
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual)
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: tile16_individual_(tile16_individual) {}
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absl::Status InitBlockset(const gfx::Bitmap &tile16_blockset_bmp,
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const gfx::Bitmap ¤t_gfx_bmp,
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std::array<uint8_t, 0x200> &all_tiles_types);
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@@ -60,8 +63,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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int current_tile8_ = 0;
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uint8_t current_palette_ = 0;
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core::NotifyValue<uint32_t> notify_tile16;
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core::NotifyValue<uint8_t> notify_palette;
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util::NotifyValue<uint32_t> notify_tile16;
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util::NotifyValue<uint8_t> notify_palette;
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std::array<uint8_t, 0x200> all_tiles_types_;
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@@ -85,7 +88,7 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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gui::Canvas transfer_canvas_;
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gfx::Bitmap transfer_blockset_bmp_;
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual>& tile16_individual_;
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std::array<gfx::Bitmap, zelda3::kNumTile16Individual> &tile16_individual_;
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std::vector<gfx::Bitmap> current_gfx_individual_;
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PaletteEditor palette_editor_;
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@@ -94,8 +97,8 @@ class Tile16Editor : public gfx::GfxContext, public SharedRom {
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absl::Status status_;
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Rom transfer_rom_;
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zelda3::Overworld transfer_overworld_{ transfer_rom_ };
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std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
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zelda3::Overworld transfer_overworld_{transfer_rom_};
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std::array<gfx::Bitmap, kNumGfxSheets> transfer_gfx_;
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absl::Status transfer_status_;
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};
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