Load sys fonts if assets dir not found, return err if unsupported
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@@ -55,10 +55,6 @@ class ExperimentFlags {
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// Use the new platform specific file dialog wrappers.
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bool kNewFileDialogWrapper = true;
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// Platform specific loading of fonts from the system. Currently
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// only supports macOS.
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bool kLoadSystemFonts = true;
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// Uses texture streaming from SDL for my dynamic updates.
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bool kLoadTexturesAsStreaming = true;
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@@ -125,8 +121,6 @@ class ExperimentFlags {
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std::to_string(flags_->kDrawDungeonRoomGraphics) + "\n";
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result += "kNewFileDialogWrapper: " +
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std::to_string(flags_->kNewFileDialogWrapper) + "\n";
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result +=
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"kLoadSystemFonts: " + std::to_string(flags_->kLoadSystemFonts) + "\n";
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result += "kLoadTexturesAsStreaming: " +
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std::to_string(flags_->kLoadTexturesAsStreaming) + "\n";
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result +=
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