Port ScreenEditor to use Tilemap, remove Tilesheet class
This commit is contained in:
@@ -567,7 +567,8 @@ absl::Status EditorManager::SaveRom() {
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}
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if (core::FeatureFlags::get().kSaveDungeonMaps) {
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RETURN_IF_ERROR(current_editor_set_->screen_editor_.SaveDungeonMaps());
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RETURN_IF_ERROR(zelda3::SaveDungeonMaps(
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*current_rom_, current_editor_set_->screen_editor_.dungeon_maps_));
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}
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RETURN_IF_ERROR(current_editor_set_->overworld_editor_.Save());
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@@ -11,12 +11,10 @@
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/gfx/tilesheet.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/snes.h"
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#include "imgui/imgui.h"
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#include "util/hex.h"
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#include "util/macro.h"
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@@ -31,29 +29,30 @@ constexpr uint32_t kRedPen = 0xFF0000FF;
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void ScreenEditor::Initialize() {}
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absl::Status ScreenEditor::Load() {
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RETURN_IF_ERROR(LoadDungeonMaps());
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RETURN_IF_ERROR(LoadDungeonMapTile16(rom()->graphics_buffer()));
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ASSIGN_OR_RETURN(dungeon_maps_,
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zelda3::LoadDungeonMaps(*rom(), dungeon_map_labels_));
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RETURN_IF_ERROR(zelda3::LoadDungeonMapTile16(
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tile16_blockset_, *rom(), rom()->graphics_buffer(), false));
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// TODO: Load roomset gfx based on dungeon ID
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sheets_.emplace(0, gfx::Arena::Get().gfx_sheets()[212]);
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sheets_.emplace(1, gfx::Arena::Get().gfx_sheets()[213]);
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sheets_.emplace(2, gfx::Arena::Get().gfx_sheets()[214]);
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sheets_.emplace(3, gfx::Arena::Get().gfx_sheets()[215]);
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// int current_tile8 = 0;
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// int tile_data_offset = 0;
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// for (int i = 0; i < 4; ++i) {
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// for (int j = 0; j < 32; j++) {
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// std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
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// int tile_index = current_tile8 + j;
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// int x = (j % 8) * 8;
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// int y = (j / 8) * 8;
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// sheets_[i].Get8x8Tile(tile_index, 0, 0, tile_data,
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// tile_data_offset); tile8_individual_.emplace_back(gfx::Bitmap(8, 8,
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// 4, tile_data)); tile8_individual_.back().SetPalette(
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// *rom()->mutable_dungeon_palette(3));
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// Renderer::Get().RenderBitmap(&tile8_individual_.back());
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// }
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// tile_data_offset = 0;
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// }
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sheets_.try_emplace(0, gfx::Arena::Get().gfx_sheets()[212]);
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sheets_.try_emplace(1, gfx::Arena::Get().gfx_sheets()[213]);
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sheets_.try_emplace(2, gfx::Arena::Get().gfx_sheets()[214]);
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sheets_.try_emplace(3, gfx::Arena::Get().gfx_sheets()[215]);
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int current_tile8 = 0;
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int tile_data_offset = 0;
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for (int i = 0; i < 4; ++i) {
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for (int j = 0; j < 32; j++) {
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std::vector<uint8_t> tile_data(64, 0); // 8x8 tile (64 bytes
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int tile_index = current_tile8 + j;
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int x = (j % 8) * 8;
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int y = (j / 8) * 8;
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sheets_[i].Get8x8Tile(tile_index, x, y, tile_data, tile_data_offset);
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tile8_individual_.emplace_back(gfx::Bitmap(8, 8, 4, tile_data));
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tile8_individual_.back().SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(&tile8_individual_.back());
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}
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tile_data_offset = 0;
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}
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return absl::OkStatus();
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}
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@@ -158,173 +157,6 @@ void ScreenEditor::DrawInventoryToolset() {
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}
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}
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absl::Status ScreenEditor::LoadDungeonMaps() {
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std::vector<std::array<uint8_t, 25>> current_floor_rooms_d;
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std::vector<std::array<uint8_t, 25>> current_floor_gfx_d;
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int total_floors_d;
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uint8_t nbr_floor_d;
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uint8_t nbr_basement_d;
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for (int d = 0; d < 14; d++) {
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current_floor_rooms_d.clear();
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current_floor_gfx_d.clear();
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ASSIGN_OR_RETURN(int ptr,
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rom()->ReadWord(zelda3::kDungeonMapRoomsPtr + (d * 2)));
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ASSIGN_OR_RETURN(int ptr_gfx,
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rom()->ReadWord(zelda3::kDungeonMapGfxPtr + (d * 2)));
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ptr |= 0x0A0000; // Add bank to the short ptr
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ptr_gfx |= 0x0A0000; // Add bank to the short ptr
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int pc_ptr = SnesToPc(ptr); // Contains data for the next 25 rooms
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int pc_ptr_gfx = SnesToPc(ptr_gfx); // Contains data for the next 25 rooms
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ASSIGN_OR_RETURN(uint16_t boss_room_d,
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rom()->ReadWord(zelda3::kDungeonMapBossRooms + (d * 2)));
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ASSIGN_OR_RETURN(nbr_basement_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_basement_d &= 0x0F;
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ASSIGN_OR_RETURN(nbr_floor_d,
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rom()->ReadByte(zelda3::kDungeonMapFloors + (d * 2)));
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nbr_floor_d &= 0xF0;
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nbr_floor_d = nbr_floor_d >> 4;
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total_floors_d = nbr_basement_d + nbr_floor_d;
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dungeon_map_labels_.emplace_back();
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// for each floor in the dungeon
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for (int i = 0; i < total_floors_d; i++) {
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dungeon_map_labels_[d].emplace_back();
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std::array<uint8_t, 25> rdata;
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std::array<uint8_t, 25> gdata;
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// for each room on the floor
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for (int j = 0; j < 25; j++) {
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gdata[j] = 0xFF;
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rdata[j] = rom()->data()[pc_ptr + j + (i * 25)]; // Set the rooms
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if (rdata[j] == 0x0F) {
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gdata[j] = 0xFF;
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} else {
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gdata[j] = rom()->data()[pc_ptr_gfx++];
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}
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std::string label = util::HexByte(rdata[j]);
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dungeon_map_labels_[d][i][j] = label;
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}
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current_floor_gfx_d.push_back(gdata); // Add new floor gfx data
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current_floor_rooms_d.push_back(rdata); // Add new floor data
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}
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dungeon_maps_.emplace_back(boss_room_d, nbr_floor_d, nbr_basement_d,
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current_floor_rooms_d, current_floor_gfx_d);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMaps() {
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for (int d = 0; d < 14; d++) {
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int ptr = zelda3::kDungeonMapRoomsPtr + (d * 2);
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int ptr_gfx = zelda3::kDungeonMapGfxPtr + (d * 2);
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int pc_ptr = SnesToPc(ptr);
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int pc_ptr_gfx = SnesToPc(ptr_gfx);
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const int nbr_floors = dungeon_maps_[d].nbr_of_floor;
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const int nbr_basements = dungeon_maps_[d].nbr_of_basement;
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for (int i = 0; i < nbr_floors + nbr_basements; i++) {
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for (int j = 0; j < 25; j++) {
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RETURN_IF_ERROR(rom()->WriteByte(pc_ptr + j + (i * 25),
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dungeon_maps_[d].floor_rooms[i][j]));
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RETURN_IF_ERROR(rom()->WriteByte(pc_ptr_gfx + j + (i * 25),
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dungeon_maps_[d].floor_gfx[i][j]));
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pc_ptr_gfx++;
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}
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}
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::LoadDungeonMapTile16(
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const std::vector<uint8_t> &gfx_data, bool bin_mode) {
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tile16_blockset_.tile_size = {16, 16};
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tile16_blockset_.map_size = {186, 186};
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tile16_blockset_.atlas.Create(256, 192, 8, gfx_data);
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tile16_sheet_.Init(256, 192, gfx::TileType::Tile16);
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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ASSIGN_OR_RETURN(auto tl, rom()->ReadWord(addr + (i * 8)));
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gfx::TileInfo t1 = gfx::WordToTileInfo(tl); // Top left
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ASSIGN_OR_RETURN(auto tr, rom()->ReadWord(addr + 2 + (i * 8)));
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gfx::TileInfo t2 = gfx::WordToTileInfo(tr); // Top right
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ASSIGN_OR_RETURN(auto bl, rom()->ReadWord(addr + 4 + (i * 8)));
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gfx::TileInfo t3 = gfx::WordToTileInfo(bl); // Bottom left
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ASSIGN_OR_RETURN(auto br, rom()->ReadWord(addr + 6 + (i * 8)));
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gfx::TileInfo t4 = gfx::WordToTileInfo(br); // Bottom right
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int sheet_offset = 212;
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if (bin_mode) {
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sheet_offset = 0;
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}
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ComposeTile16(tile16_blockset_, gfx_data, t1, t2, t3, t4, sheet_offset);
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tile16_sheet_.ComposeTile16(gfx_data, t1, t2, t3, t4, sheet_offset);
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}
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tile16_sheet_.mutable_bitmap()->SetPalette(
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*rom()->mutable_dungeon_palette(3));
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tile16_blockset_.atlas.SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(&tile16_blockset_.atlas);
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Renderer::Get().RenderBitmap(&*tile16_sheet_.mutable_bitmap().get());
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for (int i = 0; i < tile16_sheet_.num_tiles(); ++i) {
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auto tile = tile16_sheet_.GetTile16(i);
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tile16_individual_[i] = tile;
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tile16_individual_[i].SetPalette(*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(&tile16_individual_[i]);
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}
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return absl::OkStatus();
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}
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absl::Status ScreenEditor::SaveDungeonMapTile16() {
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for (int i = 0; i < 186; i++) {
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int addr = zelda3::kDungeonMapTile16;
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if (rom()->data()[zelda3::kDungeonMapExpCheck] != 0xB9) {
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addr = zelda3::kDungeonMapTile16Expanded;
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}
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gfx::TileInfo t1 = tile16_sheet_.tile_info()[i].tiles[0];
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gfx::TileInfo t2 = tile16_sheet_.tile_info()[i].tiles[1];
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gfx::TileInfo t3 = tile16_sheet_.tile_info()[i].tiles[2];
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gfx::TileInfo t4 = tile16_sheet_.tile_info()[i].tiles[3];
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auto tl = gfx::TileInfoToWord(t1);
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RETURN_IF_ERROR(rom()->WriteWord(addr + (i * 8), tl));
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auto tr = gfx::TileInfoToWord(t2);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 2 + (i * 8), tr));
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auto bl = gfx::TileInfoToWord(t3);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 4 + (i * 8), bl));
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auto br = gfx::TileInfoToWord(t4);
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RETURN_IF_ERROR(rom()->WriteWord(addr + 6 + (i * 8), br));
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}
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return absl::OkStatus();
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}
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void ScreenEditor::DrawDungeonMapsTabs() {
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auto ¤t_dungeon = dungeon_maps_[selected_dungeon];
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if (ImGui::BeginTabBar("##DungeonMapTabs")) {
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@@ -344,13 +176,13 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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screen_canvas_.DrawTileSelector(64.f);
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auto boss_room = current_dungeon.boss_room;
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for (int j = 0; j < 25; j++) {
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for (int j = 0; j < zelda3::kNumRooms; j++) {
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if (current_dungeon.floor_rooms[floor_number][j] != 0x0F) {
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int tile16_id = current_dungeon.floor_gfx[floor_number][j];
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int posX = ((j % 5) * 32);
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int posY = ((j / 5) * 32);
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gfx::RenderTile(tile16_blockset_, tile16_id);
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gfx::RenderTile16(tile16_blockset_, tile16_id);
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screen_canvas_.DrawBitmap(tile16_blockset_.tile_bitmaps[tile16_id],
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(posX * 2), (posY * 2), 4.0f);
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@@ -428,17 +260,19 @@ void ScreenEditor::DrawDungeonMapsRoomGfx() {
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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tilesheet_canvas_.DrawTileSelector(32.f);
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tilesheet_canvas_.DrawBitmap(*tile16_sheet_.bitmap(), 2, true);
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if (tilesheet_canvas_.DrawTileSelector(32.f)) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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gfx::RenderTile16(tile16_blockset_, selected_tile16_);
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std::copy(tile16_blockset_.tile_info[selected_tile16_].begin(),
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tile16_blockset_.tile_info[selected_tile16_].end(),
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current_tile16_info.begin());
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}
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tilesheet_canvas_.DrawBitmap(tile16_blockset_.atlas, 1, 1, 2.0f);
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tilesheet_canvas_.DrawGrid(32.f);
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tilesheet_canvas_.DrawOverlay();
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if (!tilesheet_canvas_.points().empty()) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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current_tile16_info = tile16_sheet_.tile_info().at(selected_tile16_);
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// Draw the selected tile
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if (!screen_canvas_.points().empty()) {
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dungeon_maps_[selected_dungeon].floor_gfx[floor_number][selected_room] =
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selected_tile16_;
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@@ -454,51 +288,40 @@ void ScreenEditor::DrawDungeonMapsRoomGfx() {
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// 16)) {
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// Modify the tile16 based on the selected tile and current_tile16_info
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// }
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current_tile_canvas_.DrawBitmap(tile16_individual_[selected_tile16_], 2,
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4.0f);
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current_tile_canvas_.DrawBitmap(
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tile16_blockset_.tile_bitmaps[selected_tile16_], 2, 4.0f);
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current_tile_canvas_.DrawGrid(16.f);
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current_tile_canvas_.DrawOverlay();
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gui::InputTileInfo("TL", ¤t_tile16_info.tiles[0]);
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gui::InputTileInfo("TL", ¤t_tile16_info[0]);
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ImGui::SameLine();
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gui::InputTileInfo("TR", ¤t_tile16_info.tiles[1]);
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gui::InputTileInfo("BL", ¤t_tile16_info.tiles[2]);
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gui::InputTileInfo("TR", ¤t_tile16_info[1]);
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gui::InputTileInfo("BL", ¤t_tile16_info[2]);
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ImGui::SameLine();
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gui::InputTileInfo("BR", ¤t_tile16_info.tiles[3]);
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gui::InputTileInfo("BR", ¤t_tile16_info[3]);
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if (ImGui::Button("Modify Tile16")) {
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tile16_sheet_.ModifyTile16(
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rom()->graphics_buffer(), current_tile16_info.tiles[0],
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current_tile16_info.tiles[1], current_tile16_info.tiles[2],
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current_tile16_info.tiles[3], selected_tile16_, 212);
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tile16_individual_[selected_tile16_] =
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tile16_sheet_.GetTile16(selected_tile16_);
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tile16_individual_[selected_tile16_].SetPalette(
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*rom()->mutable_dungeon_palette(3));
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Renderer::Get().RenderBitmap(
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&tile16_individual_[selected_tile16_]);
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gfx::ModifyTile16(tile16_blockset_, rom()->graphics_buffer(),
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current_tile16_info[0], current_tile16_info[1],
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current_tile16_info[2], current_tile16_info[3], 212,
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selected_tile16_);
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gfx::UpdateTile16(tile16_blockset_, selected_tile16_);
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}
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}
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ImGui::EndChild();
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}
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void ScreenEditor::DrawDungeonMapsEditor() {
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if (ImGui::BeginTable("##DungeonMapToolset", 2,
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ImGuiTableFlags_SizingFixedFit)) {
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ImGui::TableSetupColumn("Draw Mode");
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ImGui::TableSetupColumn("Edit Mode");
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::TableNextColumn();
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if (ImGui::Button(ICON_MD_EDIT)) {
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current_mode_ = EditingMode::EDIT;
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}
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ImGui::EndTable();
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MD_EDIT)) {
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current_mode_ = EditingMode::EDIT;
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}
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ImGui::SameLine();
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if (ImGui::Button(ICON_MD_SAVE)) {
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PRINT_IF_ERROR(zelda3::SaveDungeonMapTile16(tile16_blockset_, *rom()));
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}
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static std::vector<std::string> dungeon_names = {
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@@ -563,8 +386,9 @@ void ScreenEditor::LoadBinaryGfx() {
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std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
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tile16_sheet_.clear();
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if (LoadDungeonMapTile16(converted_bin, true).ok()) {
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if (zelda3::LoadDungeonMapTile16(tile16_blockset_, *rom(), converted_bin,
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true)
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.ok()) {
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sheets_.clear();
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std::vector<std::vector<uint8_t>> gfx_sheets;
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for (int i = 0; i < 4; i++) {
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@@ -8,7 +8,6 @@
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/tilemap.h"
|
||||
#include "app/gfx/tilesheet.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/screen/dungeon_map.h"
|
||||
@@ -50,7 +49,7 @@ class ScreenEditor : public Editor {
|
||||
void set_rom(Rom* rom) { rom_ = rom; }
|
||||
Rom* rom() const { return rom_; }
|
||||
|
||||
absl::Status SaveDungeonMaps();
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
|
||||
private:
|
||||
void DrawTitleScreenEditor();
|
||||
@@ -61,7 +60,6 @@ class ScreenEditor : public Editor {
|
||||
void DrawToolset();
|
||||
void DrawInventoryToolset();
|
||||
|
||||
absl::Status LoadDungeonMaps();
|
||||
absl::Status LoadDungeonMapTile16(const std::vector<uint8_t>& gfx_data,
|
||||
bool bin_mode = false);
|
||||
absl::Status SaveDungeonMapTile16();
|
||||
@@ -79,7 +77,6 @@ class ScreenEditor : public Editor {
|
||||
bool binary_gfx_loaded_ = false;
|
||||
|
||||
uint8_t selected_room = 0;
|
||||
uint8_t boss_room = 0;
|
||||
|
||||
int selected_tile16_ = 0;
|
||||
int selected_tile8_ = 0;
|
||||
@@ -91,14 +88,12 @@ class ScreenEditor : public Editor {
|
||||
|
||||
std::unordered_map<int, gfx::Bitmap> tile16_individual_;
|
||||
std::vector<gfx::Bitmap> tile8_individual_;
|
||||
std::vector<zelda3::DungeonMap> dungeon_maps_;
|
||||
std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
|
||||
zelda3::DungeonMapLabels dungeon_map_labels_;
|
||||
|
||||
gfx::SnesPalette palette_;
|
||||
gfx::BitmapTable sheets_;
|
||||
gfx::Tilesheet tile16_sheet_;
|
||||
gfx::Tilemap tile16_blockset_;
|
||||
gfx::InternalTile16 current_tile16_info;
|
||||
std::array<gfx::TileInfo, 4> current_tile16_info;
|
||||
|
||||
gui::Canvas current_tile_canvas_{"##CurrentTileCanvas", ImVec2(32, 32),
|
||||
gui::CanvasGridSize::k16x16, 2.0f};
|
||||
|
||||
Reference in New Issue
Block a user