Port ScreenEditor to use Tilemap, remove Tilesheet class
This commit is contained in:
@@ -567,7 +567,8 @@ absl::Status EditorManager::SaveRom() {
|
||||
}
|
||||
|
||||
if (core::FeatureFlags::get().kSaveDungeonMaps) {
|
||||
RETURN_IF_ERROR(current_editor_set_->screen_editor_.SaveDungeonMaps());
|
||||
RETURN_IF_ERROR(zelda3::SaveDungeonMaps(
|
||||
*current_rom_, current_editor_set_->screen_editor_.dungeon_maps_));
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(current_editor_set_->overworld_editor_.Save());
|
||||
|
||||
Reference in New Issue
Block a user