Port ScreenEditor to use Tilemap, remove Tilesheet class
This commit is contained in:
@@ -9,5 +9,4 @@ set(
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app/gfx/snes_tile.cc
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app/gfx/snes_color.cc
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app/gfx/tilemap.cc
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app/gfx/tilesheet.cc
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)
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@@ -1,176 +0,0 @@
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#include "app/gfx/tilesheet.h"
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace gfx {
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void Tilesheet::Init(int width, int height, TileType tile_type) {
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internal_data_.resize(0x20000);
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bitmap_ = std::make_shared<Bitmap>(width, height, 8, internal_data_);
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tile_type_ = tile_type;
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if (tile_type_ == TileType::Tile8) {
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tile_width_ = 8;
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tile_height_ = 8;
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} else {
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tile_width_ = 16;
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tile_height_ = 16;
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}
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}
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void Tilesheet::ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left,
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const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right, int sheet_offset) {
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sheet_offset_ = sheet_offset;
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = num_tiles_ / tiles_per_row;
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int tile16_column = num_tiles_ % tiles_per_row;
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int base_x = tile16_column * tile_width_;
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int base_y = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, base_x, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, base_x + 8, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, base_x, base_y + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, base_x + 8,
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base_y + 8);
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tile_info_.push_back({top_left, top_right, bottom_left, bottom_right});
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num_tiles_++;
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}
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void Tilesheet::ModifyTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left,
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const TileInfo& top_right,
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const TileInfo& bottom_left,
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const TileInfo& bottom_right, int tile_id,
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int sheet_offset) {
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sheet_offset_ = sheet_offset;
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// Calculate the base position for this Tile16 in the full-size bitmap
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile16_row = tile_id / tiles_per_row;
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int tile16_column = tile_id % tiles_per_row;
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int base_x = tile16_column * tile_width_;
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int base_y = tile16_row * tile_height_;
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// Compose and place each part of the Tile16
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ComposeAndPlaceTilePart(graphics_buffer, top_left, base_x, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, top_right, base_x + 8, base_y);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_left, base_x, base_y + 8);
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ComposeAndPlaceTilePart(graphics_buffer, bottom_right, base_x + 8,
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base_y + 8);
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tile_info_[tile_id] = {top_left, top_right, bottom_left, bottom_right};
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}
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void Tilesheet::ComposeAndPlaceTilePart(
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const std::vector<uint8_t>& graphics_buffer, const TileInfo& tile_info,
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int base_x, int base_y) {
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std::vector<uint8_t> tile_data =
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FetchTileDataFromGraphicsBuffer(graphics_buffer, tile_info.id_);
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if (tile_info.vertical_mirror_) {
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MirrorTileDataVertically(tile_data);
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}
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if (tile_info.horizontal_mirror_) {
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MirrorTileDataHorizontally(tile_data);
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}
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// Place the tile data into the full-size bitmap at the calculated position
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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int src_index = y * 8 + x;
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int dest_x = base_x + x;
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int dest_y = base_y + y;
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int dest_index = (dest_y * bitmap_->width()) + dest_x;
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internal_data_[dest_index] = tile_data[src_index];
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}
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}
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bitmap_->set_data(internal_data_);
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}
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std::vector<uint8_t> Tilesheet::FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tile_width = 8;
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const int tile_height = 8;
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const int buffer_width = 128;
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const int sheet_height = 32;
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const int tiles_per_row = buffer_width / tile_width;
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const int rows_per_sheet = sheet_height / tile_height;
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const int tiles_per_sheet = tiles_per_row * rows_per_sheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tiles_per_sheet) % 4 + sheet_offset_;
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int position_in_sheet = tile_id % tiles_per_sheet;
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int row_in_sheet = position_in_sheet / tiles_per_row;
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int column_in_sheet = position_in_sheet % tiles_per_row;
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// Ensure that the sheet ID is between 212 and 215 if using full gfx buffer
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assert(sheet >= sheet_offset_ && sheet <= sheet_offset_ + 3);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int src_x = column_in_sheet * tile_width + x;
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int src_y = (sheet * sheet_height) + (row_in_sheet * tile_height) + y;
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int src_index = (src_y * buffer_width) + src_x;
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int dest_index = y * tile_width + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void Tilesheet::MirrorTileDataVertically(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileDataHorizontally(std::vector<uint8_t>& tile_data) {
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std::vector<uint8_t> tile_data_copy = tile_data;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tile_data[src_index];
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}
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}
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tile_data = tile_data_copy;
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}
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void Tilesheet::MirrorTileData(std::vector<uint8_t>& tile_data, bool mirrorX,
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bool mirrorY) {
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std::vector tile_data_copy = tile_data;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tile_data = tile_data_copy;
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}
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} // namespace gfx
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} // namespace yaze
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@@ -1,133 +0,0 @@
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#ifndef YAZE_APP_GFX_TILESHEET_H
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#define YAZE_APP_GFX_TILESHEET_H
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace gfx {
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enum class TileType { Tile8, Tile16 };
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struct InternalTile16 {
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std::array<TileInfo, 4> tiles;
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};
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/**
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* @class Tilesheet
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* @brief Represents a tilesheet, which is a collection of tiles stored in a
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* bitmap.
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*
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* The Tilesheet class provides methods to manipulate and extract tiles from the
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* tilesheet. It also supports copying and mirroring tiles within the tilesheet.
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*/
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class Tilesheet {
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public:
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Tilesheet() = default;
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Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
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TileType tile_type)
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: bitmap_(std::move(bitmap)),
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tile_width_(tileWidth),
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tile_height_(tileHeight),
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tile_type_(tile_type) {}
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void Init(int width, int height, TileType tile_type);
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void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left, const TileInfo& top_right,
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const TileInfo& bottom_left, const TileInfo& bottom_right,
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int sheet_offset = 0);
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void ModifyTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left, const TileInfo& top_right,
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const TileInfo& bottom_left, const TileInfo& bottom_right,
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int tile_id, int sheet_offset = 0);
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void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& tile_info, int baseX, int baseY);
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// Extracts a tile from the tilesheet
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Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
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std::vector<uint8_t> tileData(tile_width_ * tile_height_);
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int tile_data_offset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
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tileData, tile_data_offset);
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return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
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}
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Bitmap GetTile16(int tile_id) {
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile_x = (tile_id % tiles_per_row) * tile_width_;
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int tile_y = (tile_id / tiles_per_row) * tile_height_;
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std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
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int tile_data_offset = 0;
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bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tile_data_offset);
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return Bitmap(16, 16, bitmap_->depth(), tile_data);
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}
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// Copy a tile within the tilesheet
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void CopyTile(int srcX, int srcY, int destX, int destY, bool mirror_x = false,
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bool mirror_y = false) {
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auto src_tile = GetTile(srcX, srcY, tile_width_, tile_height_);
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auto dest_tile_data = src_tile.vector();
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MirrorTileData(dest_tile_data, mirror_x, mirror_y);
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WriteTile(destX, destY, dest_tile_data);
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}
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auto bitmap() const { return bitmap_; }
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auto mutable_bitmap() { return bitmap_; }
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auto num_tiles() const { return num_tiles_; }
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auto tile_width() const { return tile_width_; }
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auto tile_height() const { return tile_height_; }
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auto set_palette(gfx::SnesPalette& palette) { palette_ = palette; }
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auto palette() const { return palette_; }
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auto tile_type() const { return tile_type_; }
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auto tile_info() const { return tile_info_; }
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auto mutable_tile_info() { return tile_info_; }
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void clear() {
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palette_.clear();
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internal_data_.clear();
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tile_info_.clear();
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bitmap_.reset();
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num_tiles_ = 0;
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}
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private:
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int CalculateTileIndex(int x, int y) {
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return y * (bitmap_->width() / tile_width_) + x;
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}
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std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id);
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void MirrorTileDataVertically(std::vector<uint8_t>& tileData);
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void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData);
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void MirrorTileData(std::vector<uint8_t>& tileData, bool mirror_x,
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bool mirror_y);
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void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
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int tileDataOffset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
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const_cast<std::vector<uint8_t>&>(tileData),
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tileDataOffset);
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}
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int num_tiles_ = 0;
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int tile_width_ = 0;
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int tile_height_ = 0;
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int sheet_offset_ = 0;
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TileType tile_type_;
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SnesPalette palette_;
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std::vector<uint8_t> internal_data_;
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std::vector<InternalTile16> tile_info_;
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std::shared_ptr<Bitmap> bitmap_;
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};
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} // namespace gfx
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} // namespace yaze
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#endif // YAZE_APP_GFX_TILESHEET_H
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