feat: Implement AgentChatWidget for conversational AI interaction and add ASCII logo support

This commit is contained in:
scawful
2025-10-03 23:43:19 -04:00
parent 9fa9e2647c
commit a6cdc651c3
8 changed files with 754 additions and 4 deletions

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@@ -10,6 +10,7 @@
#include "app/core/asar_wrapper.h"
#include "app/rom.h"
#include "cli/z3ed_ascii_logo.h"
ABSL_DECLARE_FLAG(std::string, rom);
@@ -249,7 +250,7 @@ void ModernCLI::SetupCommands() {
}
void ModernCLI::ShowHelp() {
std::cout << "z3ed - Yet Another Zelda3 Editor CLI Tool" << std::endl;
std::cout << GetColoredLogo() << std::endl;
std::cout << std::endl;
std::cout << "USAGE:" << std::endl;
std::cout << " z3ed [--tui] <resource> <action> [arguments]" << std::endl;

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@@ -11,15 +11,18 @@
#include "absl/strings/strip.h"
#ifdef YAZE_WITH_JSON
#include <filesystem>
#include <fstream>
#include "httplib.h"
#include "nlohmann/json.hpp"
namespace fs = std::filesystem;
#endif
namespace yaze {
namespace cli {
GeminiAIService::GeminiAIService(const GeminiConfig& config)
: config_(config) {
: config_(config), function_calling_enabled_(true) {
// Load command documentation into prompt builder
if (auto status = prompt_builder_.LoadResourceCatalogue(""); !status.ok()) {
std::cerr << "⚠️ Failed to load agent prompt catalogue: "
@@ -36,6 +39,71 @@ GeminiAIService::GeminiAIService(const GeminiConfig& config)
}
}
void GeminiAIService::EnableFunctionCalling(bool enable) {
function_calling_enabled_ = enable;
}
std::vector<std::string> GeminiAIService::GetAvailableTools() const {
return {
"resource_list",
"dungeon_list_sprites",
"overworld_find_tile",
"overworld_describe_map",
"overworld_list_warps"
};
}
std::string GeminiAIService::BuildFunctionCallSchemas() {
#ifndef YAZE_WITH_JSON
return "[]"; // Empty array if JSON not available
#else
// Search for function_schemas.json in multiple locations
const std::vector<std::string> search_paths = {
"assets/agent/function_schemas.json",
"../assets/agent/function_schemas.json",
"../../assets/agent/function_schemas.json",
};
fs::path schema_path;
bool found = false;
for (const auto& candidate : search_paths) {
fs::path resolved = fs::absolute(candidate);
if (fs::exists(resolved)) {
schema_path = resolved;
found = true;
break;
}
}
if (!found) {
std::cerr << "⚠️ Function schemas file not found. Tried paths:" << std::endl;
for (const auto& path : search_paths) {
std::cerr << " - " << fs::absolute(path).string() << std::endl;
}
return "[]"; // Return empty array as fallback
}
// Load and parse the JSON file
std::ifstream file(schema_path);
if (!file.is_open()) {
std::cerr << "⚠️ Failed to open function schemas file: "
<< schema_path.string() << std::endl;
return "[]";
}
try {
nlohmann::json schemas_json;
file >> schemas_json;
return schemas_json.dump();
} catch (const nlohmann::json::exception& e) {
std::cerr << "⚠️ Failed to parse function schemas JSON: "
<< e.what() << std::endl;
return "[]";
}
#endif
}
std::string GeminiAIService::BuildSystemInstruction() {
// Fallback prompt if enhanced prompting is disabled
// Use PromptBuilder's basic system instruction
@@ -140,6 +208,18 @@ absl::StatusOr<AgentResponse> GeminiAIService::GenerateResponse(
{"responseMimeType", "application/json"}
}}
};
// Add function calling tools if enabled
if (function_calling_enabled_) {
try {
nlohmann::json tools = nlohmann::json::parse(BuildFunctionCallSchemas());
request_body["tools"] = {{
{"function_declarations", tools}
}};
} catch (const nlohmann::json::exception& e) {
std::cerr << "⚠️ Failed to parse function schemas: " << e.what() << std::endl;
}
}
httplib::Headers headers = {
{"Content-Type", "application/json"},

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@@ -37,12 +37,19 @@ class GeminiAIService : public AIService {
// Health check
absl::Status CheckAvailability();
// Function calling support
void EnableFunctionCalling(bool enable = true);
std::vector<std::string> GetAvailableTools() const;
private:
std::string BuildSystemInstruction();
std::string BuildFunctionCallSchemas();
absl::StatusOr<AgentResponse> ParseGeminiResponse(
const std::string& response_body);
bool function_calling_enabled_ = true;
GeminiConfig config_;
PromptBuilder prompt_builder_;
};

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@@ -13,6 +13,7 @@
#include "app/zelda3/overworld/overworld.h"
#include "cli/modern_cli.h"
#include "cli/tui/command_palette.h"
#include "cli/z3ed_ascii_logo.h"
namespace yaze {
namespace cli {
@@ -761,9 +762,27 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
rom_information = app_context.rom.title();
}
// Create ASCII logo with styling
auto logo = vbox({
text(" ███████╗██████╗ ███████╗██████╗ ") | color(Color::Cyan1) | bold,
text(" ╚══███╔╝╚════██╗██╔════╝██╔══██╗") | color(Color::Cyan1) | bold,
text(" ███╔╝ █████╔╝█████╗ ██║ ██║") | color(Color::Cyan1) | bold,
text(" ███╔╝ ╚═══██╗██╔══╝ ██║ ██║") | color(Color::Cyan1) | bold,
text(" ███████╗██████╔╝███████╗██████╔╝") | color(Color::Cyan1) | bold,
text(" ╚══════╝╚═════╝ ╚══════╝╚═════╝ ") | color(Color::Cyan1) | bold,
text("") | center,
hbox({
text("") | color(Color::Yellow1) | bold,
text("Zelda 3 Editor") | color(Color::White) | bold,
}) | center,
hbox({
text(" ▲ ▲ ") | color(Color::Yellow1) | bold,
text("AI-Powered CLI") | color(Color::GrayLight),
}) | center,
text(" ▲▲▲▲▲ ") | color(Color::Yellow1) | bold | center,
});
auto title = border(hbox({
text("z3ed") | bold | color(Color::Blue1),
separator(),
text("v0.3.2") | bold | color(Color::Green1),
separator(),
text(rom_information) | bold | color(Color::Red1),
@@ -771,6 +790,8 @@ void MainMenuComponent(ftxui::ScreenInteractive &screen) {
auto renderer = Renderer(menu, [&] {
return vbox({
separator(),
logo | center,
separator(),
title | center,
separator(),

68
src/cli/z3ed_ascii_logo.h Normal file
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@@ -0,0 +1,68 @@
#ifndef YAZE_CLI_Z3ED_ASCII_LOGO_H_
#define YAZE_CLI_Z3ED_ASCII_LOGO_H_
#include <string>
namespace yaze {
namespace cli {
// ASCII art logo for z3ed CLI
constexpr const char* kZ3edLogo = R"(
Zelda 3 Editor
AI-Powered CLI
)";
constexpr const char* kZ3edLogoCompact = R"(
Zelda 3 Editor
AI-Powered CLI
ROM Hacking Tool
)";
constexpr const char* kZ3edLogoMinimal = R"(
Z3ED - Zelda 3
Editor CLI
AI-Powered
)";
// Get logo with color codes for terminal
inline std::string GetColoredLogo() {
return std::string("\033[1;36m") + // Cyan
" ███████╗██████╗ ███████╗██████╗ \n"
" ╚══███╔╝╚════██╗██╔════╝██╔══██╗\n"
" ███╔╝ █████╔╝█████╗ ██║ ██║\n"
" ███╔╝ ╚═══██╗██╔══╝ ██║ ██║\n"
" ███████╗██████╔╝███████╗██████╔╝\n"
" ╚══════╝╚═════╝ ╚══════╝╚═════╝ \n"
"\033[1;33m" + // Yellow for triforce
" \n"
"" + "\033[1;37m" + "Zelda 3 Editor\n" + // White
"\033[1;33m" +
" ▲ ▲ " + "\033[0;37m" + "AI-Powered CLI\n" + // Gray
"\033[1;33m" +
" ▲▲▲▲▲ \n" +
"\033[0m"; // Reset
}
} // namespace cli
} // namespace yaze
#endif // YAZE_CLI_Z3ED_ASCII_LOGO_H_