Store converted binary graphics data in ScreenEditor and rename save functions for clarity
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@@ -503,6 +503,7 @@ void ScreenEditor::LoadBinaryGfx() {
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std::vector<uint8_t> bin_data((std::istreambuf_iterator<char>(file)),
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std::istreambuf_iterator<char>());
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auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
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gfx_bin_data_ = converted_bin;
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tile16_sheet_.clear();
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if (LoadDungeonMapTile16(converted_bin, true).ok()) {
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sheets_.clear();
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