Store converted binary graphics data in ScreenEditor and rename save functions for clarity
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@@ -90,6 +90,7 @@ class ScreenEditor : public SharedRom, public Editor {
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std::vector<zelda3::screen::DungeonMap> dungeon_maps_;
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std::vector<std::vector<std::array<std::string, 25>>> dungeon_map_labels_;
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std::array<uint16_t, 4> current_tile16_data_;
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std::vector<uint8_t> gfx_bin_data_;
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absl::Status status_;
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