Store converted binary graphics data in ScreenEditor and rename save functions for clarity
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@@ -527,9 +527,9 @@ absl::Status Overworld::LoadSpritesFromMap(int sprites_per_gamestate_ptr,
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absl::Status Overworld::Save(Rom &rom) {
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rom_ = rom;
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if (expanded_tile16_) RETURN_IF_ERROR(SaveMap16TilesExpanded())
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if (expanded_tile16_) RETURN_IF_ERROR(SaveMap16Expanded())
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RETURN_IF_ERROR(SaveMap16Tiles())
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if (expanded_tile32_) RETURN_IF_ERROR(SaveMap32TilesExpanded())
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if (expanded_tile32_) RETURN_IF_ERROR(SaveMap32Expanded())
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RETURN_IF_ERROR(SaveMap32Tiles())
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RETURN_IF_ERROR(SaveOverworldMaps())
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RETURN_IF_ERROR(SaveEntrances())
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