Store converted binary graphics data in ScreenEditor and rename save functions for clarity

This commit is contained in:
scawful
2024-11-10 17:25:26 -05:00
parent 996c6c92ee
commit a70414d803
3 changed files with 4 additions and 2 deletions

View File

@@ -527,9 +527,9 @@ absl::Status Overworld::LoadSpritesFromMap(int sprites_per_gamestate_ptr,
absl::Status Overworld::Save(Rom &rom) {
rom_ = rom;
if (expanded_tile16_) RETURN_IF_ERROR(SaveMap16TilesExpanded())
if (expanded_tile16_) RETURN_IF_ERROR(SaveMap16Expanded())
RETURN_IF_ERROR(SaveMap16Tiles())
if (expanded_tile32_) RETURN_IF_ERROR(SaveMap32TilesExpanded())
if (expanded_tile32_) RETURN_IF_ERROR(SaveMap32Expanded())
RETURN_IF_ERROR(SaveMap32Tiles())
RETURN_IF_ERROR(SaveOverworldMaps())
RETURN_IF_ERROR(SaveEntrances())