refactor(editor): enhance UI coordination and menu management

- Updated EditorManager to include ShortcutManager in the UICoordinator initialization, improving UI responsiveness.
- Refactored menu handling in MenuOrchestrator to delegate more responsibilities to UICoordinator, streamlining the UI flow.
- Removed unused menu items and comments, clarifying the code structure and enhancing maintainability.

Benefits:
- Improves the organization of UI components, leading to a more efficient user experience.
- Enhances clarity in the codebase by reducing clutter and focusing on essential functionalities.
This commit is contained in:
scawful
2025-10-15 12:54:08 -04:00
parent 16f2bfe15e
commit a7d07fca9e
4 changed files with 33 additions and 36 deletions

View File

@@ -164,7 +164,8 @@ EditorManager::EditorManager()
// UICoordinator: Coordinates all UI drawing (dialogs, popups, welcome screen)
ui_coordinator_ = std::make_unique<UICoordinator>(
this, rom_file_manager_, project_manager_, editor_registry_,
*session_coordinator_, window_delegate_, toast_manager_, *popup_manager_);
*session_coordinator_, window_delegate_, toast_manager_, *popup_manager_,
shortcut_manager_);
}
EditorManager::~EditorManager() = default;
@@ -936,29 +937,35 @@ void EditorManager::DrawContextSensitiveCardControl() {
}
}
/**
* @brief Draw the main menu bar
*
* DELEGATION:
* - Menu items: MenuOrchestrator::BuildMainMenu()
* - ROM selector: EditorManager::DrawRomSelector() (inline, needs current_rom_ access)
* - Menu bar extras: UICoordinator::DrawMenuBarExtras() (session indicator, version)
*
* Note: ROM selector stays in EditorManager because it needs direct access to sessions_
* and current_rom_ for the combo box. Could be extracted to SessionCoordinator in future.
*/
void EditorManager::DrawMenuBar() {
static bool show_display_settings = false;
static bool save_as_menu = false;
std::string version_text = absl::StrFormat("v%s", version_.c_str());
float version_width = ImGui::CalcTextSize(version_text.c_str()).x;
if (ImGui::BeginMenuBar()) {
// Delegate to MenuOrchestrator for clean separation of concerns
// Delegate menu building to MenuOrchestrator
if (menu_orchestrator_) {
menu_orchestrator_->BuildMainMenu();
}
// Inline ROM selector and status
// Inline ROM selector (requires direct session access)
status_ = DrawRomSelector();
// Delegate to UICoordinator for clean separation of concerns
// Delegate menu bar extras to UICoordinator (session indicator, version display)
if (ui_coordinator_) {
ui_coordinator_->DrawMenuBarExtras();
}
// Version display on far right
ImGui::SameLine(ImGui::GetWindowWidth() - version_width - 10);
ImGui::Text("%s", version_text.c_str());
ImGui::EndMenuBar();
}

View File

@@ -343,11 +343,6 @@ void MenuOrchestrator::AddHelpMenuItems() {
menu_builder_
.Item("Getting Started", ICON_MD_PLAY_ARROW,
[this]() { OnShowGettingStarted(); })
.Item("User Guide", ICON_MD_HELP,
[this]() { OnShowUserGuide(); })
.Item("Keyboard Shortcuts", ICON_MD_KEYBOARD,
[this]() { OnShowKeyboardShortcuts(); })
.Separator()
.Item("Asar Integration", ICON_MD_CODE,
[this]() { OnShowAsarIntegration(); })
.Item("Build Instructions", ICON_MD_BUILD,
@@ -548,8 +543,7 @@ void MenuOrchestrator::OnSwitchToEditor(EditorType editor_type) {
}
void MenuOrchestrator::OnShowEditorSelection() {
// Delegate to EditorManager
// TODO: Draw editor selection via UICoordinator
// Delegate to UICoordinator for editor selection dialog display
if (editor_manager_) {
if (auto* ui = editor_manager_->ui_coordinator()) {
ui->ShowEditorSelection();
@@ -558,8 +552,7 @@ void MenuOrchestrator::OnShowEditorSelection() {
}
void MenuOrchestrator::OnShowDisplaySettings() {
// Delegate to EditorManager
// TODO: Draw display settings via UICoordinator
// Delegate to UICoordinator for display settings popup
if (editor_manager_) {
if (auto* ui = editor_manager_->ui_coordinator()) {
ui->ShowDisplaySettings();
@@ -630,7 +623,7 @@ void MenuOrchestrator::OnSwitchToSession(size_t session_index) {
}
void MenuOrchestrator::OnShowSessionSwitcher() {
// TODO: Draw session switcher via UICoordinator
// Delegate to UICoordinator for session switcher UI
if (editor_manager_) {
if (auto* ui = editor_manager_->ui_coordinator()) {
ui->ShowSessionSwitcher();
@@ -795,14 +788,6 @@ void MenuOrchestrator::OnShowAbout() {
popup_manager_.Show("About");
}
void MenuOrchestrator::OnShowKeyboardShortcuts() {
popup_manager_.Show("Keyboard Shortcuts");
}
void MenuOrchestrator::OnShowUserGuide() {
popup_manager_.Show("User Guide");
}
void MenuOrchestrator::OnShowGettingStarted() {
popup_manager_.Show("Getting Started");
}

View File

@@ -31,7 +31,8 @@ UICoordinator::UICoordinator(
SessionCoordinator& session_coordinator,
WindowDelegate& window_delegate,
ToastManager& toast_manager,
PopupManager& popup_manager)
PopupManager& popup_manager,
ShortcutManager& shortcut_manager)
: editor_manager_(editor_manager),
rom_manager_(rom_manager),
project_manager_(project_manager),
@@ -39,7 +40,8 @@ UICoordinator::UICoordinator(
session_coordinator_(session_coordinator),
window_delegate_(window_delegate),
toast_manager_(toast_manager),
popup_manager_(popup_manager) {
popup_manager_(popup_manager),
shortcut_manager_(shortcut_manager) {
// Initialize welcome screen with proper callbacks
welcome_screen_ = std::make_unique<WelcomeScreen>();
@@ -92,8 +94,7 @@ UICoordinator::UICoordinator(
}
void UICoordinator::DrawAllUI() {
// Apply Material Design styling
ApplyMaterialDesignStyling();
// Note: Theme styling is applied by ThemeManager, not here
// Draw all UI components in order
DrawMenuBarExtras();

View File

@@ -21,6 +21,7 @@ class EditorRegistry;
class SessionCoordinator;
class ToastManager;
class WindowDelegate;
class ShortcutManager;
/**
* @class UICoordinator
@@ -47,7 +48,8 @@ class UICoordinator {
SessionCoordinator& session_coordinator,
WindowDelegate& window_delegate,
ToastManager& toast_manager,
PopupManager& popup_manager);
PopupManager& popup_manager,
ShortcutManager& shortcut_manager);
~UICoordinator() = default;
// Non-copyable due to reference members
@@ -59,6 +61,10 @@ class UICoordinator {
void DrawMenuBarExtras();
void DrawContextSensitiveCardControl();
// Core UI components (actual ImGui rendering moved from EditorManager)
void DrawCommandPalette();
void DrawGlobalSearch();
// Session UI components
void DrawSessionSwitcher();
void DrawSessionManager();
@@ -117,10 +123,7 @@ class UICoordinator {
void SetImGuiDemoVisible(bool visible) { show_imgui_demo_ = visible; }
void SetImGuiMetricsVisible(bool visible) { show_imgui_metrics_ = visible; }
// Theme and styling helpers
void ApplyMaterialDesignStyling();
void UpdateThemeElements();
void DrawThemePreview();
// Note: Theme styling is handled by ThemeManager, not UICoordinator
private:
// References to coordinated managers
@@ -132,6 +135,7 @@ class UICoordinator {
WindowDelegate& window_delegate_;
ToastManager& toast_manager_;
PopupManager& popup_manager_;
ShortcutManager& shortcut_manager_;
// UI state flags (UICoordinator owns all UI visibility state)
bool show_editor_selection_ = false;