Increase NotifyObservers data arg to uint16_t from uint8_t

This commit is contained in:
scawful
2024-04-19 17:55:52 -04:00
parent c906da46a0
commit a825ac36b2
7 changed files with 23 additions and 42 deletions

View File

@@ -1,5 +1,7 @@
#include "app/emu/audio/apu.h"
#include <SDL.h>
#include <cstdint>
#include <functional>
#include <iostream>
@@ -50,7 +52,7 @@ void Apu::Update() {
ProcessSamples();
}
void Apu::Notify(uint32_t address, uint8_t data) {
void Apu::Notify(uint32_t address, uint16_t data) {
if (address < 0x2140 || address > 0x2143) {
return;
}
@@ -58,12 +60,11 @@ void Apu::Notify(uint32_t address, uint8_t data) {
spc700_.write(offset, data);
// HACK - This is a temporary solution to get the Apu to play audio
SDL_Log("Apu::Notify(0x%08x, 0x%04x)", address, data);
ports_[address - 0x2140] = data;
switch (address) {
case 0x2140:
if (data == BEGIN_SIGNAL) {
SignalReady();
}
SignalReady();
break;
case 0x2141:
// TODO: Handle data byte transfer here
@@ -135,7 +136,7 @@ void Apu::WriteDspMemory(uint16_t address, uint8_t value) {
dsp_.WriteGlobalReg(address, value);
}
} // namespace audio
} // namespace audio
} // namespace emu
} // namespace app
} // namespace yaze

View File

@@ -60,7 +60,7 @@ class Apu : public Observer {
void Init();
void Reset();
void Update();
void Notify(uint32_t address, uint8_t data) override;
void Notify(uint32_t address, uint16_t data) override;
void ProcessSamples();
uint8_t FetchSampleForVoice(uint8_t voice_num);

View File

@@ -50,7 +50,6 @@ using ImGui::Text;
void Emulator::Run() {
if (!snes_.running() && rom()->is_loaded()) {
snes_.SetupMemory(*rom());
snes_.Init(*rom());
}
@@ -78,7 +77,7 @@ void Emulator::RenderNavBar() {
gui::zeml::Render(navbar_node);
if (ImGui::Button(ICON_MD_PLAY_ARROW)) {
loading_ = true;
running_ = true;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Start Emulation");
@@ -86,7 +85,7 @@ void Emulator::RenderNavBar() {
SameLine();
if (ImGui::Button(ICON_MD_PAUSE)) {
snes_.SetCpuMode(1);
running_ = false;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Pause Emulation");

View File

@@ -94,7 +94,7 @@ class RomInfo {
class Observer {
public:
virtual ~Observer() = default;
virtual void Notify(uint32_t address, uint8_t data) = 0;
virtual void Notify(uint32_t address, uint16_t data) = 0;
};
constexpr uint32_t kROMStart = 0x008000;
@@ -401,7 +401,7 @@ class MemoryImpl : public Memory, public Loggable {
return address; // Return the original address if no mapping is defined
}
void NotifyObservers(uint32_t address, uint8_t data) const {
void NotifyObservers(uint32_t address, uint16_t data) const {
for (auto observer : observers_) {
observer->Notify(address, data);
}

View File

@@ -45,6 +45,7 @@ void Ppu::UpdateInternalState(int cycles) {
}
void Ppu::RenderScanline() {
/**
for (int y = 0; y < 240; ++y) {
for (int x = 0; x < 256; ++x) {
// Calculate the color index based on the x and y coordinates
@@ -54,6 +55,7 @@ void Ppu::RenderScanline() {
frame_buffer_[y * 256 + x] = color_index;
}
}
*/
// Fetch tile data from VRAM, tile map from memory, palette data from CGRAM
UpdateTileData();
@@ -64,25 +66,18 @@ void Ppu::RenderScanline() {
RenderBackground(layer);
}
// Render the sprite layer, taking into account sprite priorities and
// transparency
RenderSprites(); // Renders the sprite layer into an internal sprite buffer
// Apply effects to the layers, such as scaling, rotation, and blending
ApplyEffects(); // Applies effects to the layers based on the current mode
// and register settings
// Combine the layers into a single image and store it in the frame buffer
ComposeLayers(); // Combines the layers into a single image and stores it in
// the frame buffer
RenderSprites();
ApplyEffects();
ComposeLayers();
// Display the frame buffer on the screen
DisplayFrameBuffer();
}
void Ppu::Notify(uint32_t address, uint8_t data) {
void Ppu::Notify(uint32_t address, uint16_t data) {
// Handle communication in the Ppu.
if (address >= 0x2100 && address <= 0x213F) {
SDL_Log("Ppu::Notify(0x%08x, 0x%04x)", address, data);
// Handle register notification
switch (address) {
case INIDISP:
@@ -380,35 +375,22 @@ void Ppu::UpdateTileData() {
void Ppu::UpdateTileMapData() {}
void Ppu::RenderBackground(int layer) {
auto bg1_tilemap_info = BGSC(0);
auto bg1_chr_data = BGNBA(0);
auto bg2_tilemap_info = BGSC(0);
auto bg2_chr_data = BGNBA(0);
auto bg3_tilemap_info = BGSC(0);
auto bg3_chr_data = BGNBA(0);
auto bg4_tilemap_info = BGSC(0);
auto bg4_chr_data = BGNBA(0);
switch (layer) {
case 1:
// Render the first background layer
bg1_tilemap_info = BGSC(memory_.ReadByte(BG1SC));
bg1_chr_data = BGNBA(memory_.ReadByte(BG12NBA));
break;
case 2:
// Render the second background layer
bg2_tilemap_info = BGSC(memory_.ReadByte(BG2SC));
bg2_chr_data = BGNBA(memory_.ReadByte(BG12NBA));
break;
case 3:
// Render the third background layer
bg3_tilemap_info = BGSC(memory_.ReadByte(BG3SC));
bg3_chr_data = BGNBA(memory_.ReadByte(BG34NBA));
break;
case 4:
// Render the fourth background layer
bg4_tilemap_info = BGSC(memory_.ReadByte(BG4SC));
bg4_chr_data = BGNBA(memory_.ReadByte(BG34NBA));
break;
default:
// Invalid layer, do nothing

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@@ -289,7 +289,7 @@ class Ppu : public Observer, public SharedRom {
// Renders a scanline of the screen
void RenderScanline();
void Notify(uint32_t address, uint8_t data) override;
void Notify(uint32_t address, uint16_t data) override;
// Returns the pixel data for the current frame
const std::vector<uint8_t>& GetFrameBuffer() const { return frame_buffer_; }

View File

@@ -324,7 +324,6 @@ class Emulator : public CommandHandler {
step = true;
}
snes.SetupMemory(rom_);
snes.Init(rom_);
if (!step) {