overworld editor tile selector/painter routines
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@@ -53,11 +53,15 @@ class OverworldEditor {
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private:
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absl::Status DrawToolset();
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void DrawOverworldMapSettings();
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void DrawOverworldEntrances();
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void DrawOverworldMaps();
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void DrawOverworldCanvas();
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void DrawTileSelector();
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void DrawTile16Selector();
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void DrawTile8Selector();
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void DrawAreaGraphics();
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void DrawTileSelector();
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void LoadGraphics();
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int current_world_ = 0;
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