remove magic numbers, enforce const correctness
This commit is contained in:
@@ -326,10 +326,10 @@ void ApplyBpsPatch(const std::vector<uint8_t> &source,
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absl::StatusOr<std::string> CheckVersion(const char *version) {
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std::string version_string = version;
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if (version_string != core::kYazeVersion) {
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if (version_string != kYazeVersion) {
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std::string message =
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absl::StrFormat("Yaze version mismatch: expected %s, got %s",
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core::kYazeVersion, version_string.c_str());
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kYazeVersion, version_string.c_str());
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return absl::InvalidArgumentError(message);
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}
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return version_string;
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@@ -126,680 +126,8 @@ namespace yaze {
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namespace app {
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namespace core {
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constexpr uint32_t kRedPen = 0xFF0000FF;
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constexpr std::string_view kYazeVersion = "0.2.0";
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// ============================================================================
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// Magic numbers
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// ============================================================================
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constexpr int UncompressedSheetSize = 0x0800;
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constexpr int NumberOfRooms = 296;
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constexpr int NumberOfColors = 3143;
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// ============================================================================
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// Game Graphics
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// ============================================================================
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constexpr int tile_address = 0x1B52; // JP = Same
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constexpr int tile_address_floor = 0x1B5A; // JP = Same
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constexpr int subtype1_tiles = 0x8000; // JP = Same
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constexpr int subtype2_tiles = 0x83F0; // JP = Same
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constexpr int subtype3_tiles = 0x84F0; // JP = Same
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constexpr int gfx_animated_pointer = 0x10275; // JP 0x10624 //long pointer
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constexpr int hud_palettes = 0xDD660;
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constexpr int maxGfx = 0xC3FB5;
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constexpr int kTilesheetWidth = 128;
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constexpr int kTilesheetHeight = 32;
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constexpr int kTilesheetDepth = 8;
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// ============================================================================
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// Gravestones related variables
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// ============================================================================
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constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
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constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
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constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
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constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
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constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
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constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
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constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
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constexpr int GraveLinkSpecialHole = 0x46DD9; // short
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constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
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// ============================================================================
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// Names
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// ============================================================================
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static const std::string RoomEffect[] = {"Nothing",
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"Nothing",
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"Moving Floor",
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"Moving Water",
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"Trinexx Shell",
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"Red Flashes",
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"Light Torch to See Floor",
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"Ganon's Darkness"};
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static const std::string RoomTag[] = {"Nothing",
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"NW Kill Enemy to Open",
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"NE Kill Enemy to Open",
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"SW Kill Enemy to Open",
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"SE Kill Enemy to Open",
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"W Kill Enemy to Open",
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"E Kill Enemy to Open",
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"N Kill Enemy to Open",
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"S Kill Enemy to Open",
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"Clear Quadrant to Open",
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"Clear Full Tile to Open",
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"NW Push Block to Open",
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"NE Push Block to Open",
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"SW Push Block to Open",
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"SE Push Block to Open",
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"W Push Block to Open",
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"E Push Block to Open",
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"N Push Block to Open",
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"S Push Block to Open",
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"Push Block to Open",
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"Pull Lever to Open",
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"Collect Prize to Open",
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"Hold Switch Open Door",
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"Toggle Switch to Open Door",
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"Turn off Water",
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"Turn on Water",
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"Water Gate",
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"Water Twin",
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"Moving Wall Right",
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"Moving Wall Left",
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"Crash",
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"Crash",
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"Push Switch Exploding Wall",
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"Holes 0",
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"Open Chest (Holes 0)",
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"Holes 1",
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"Holes 2",
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"Defeat Boss for Dungeon Prize",
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"SE Kill Enemy to Push Block",
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"Trigger Switch Chest",
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"Pull Lever Exploding Wall",
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"NW Kill Enemy for Chest",
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"NE Kill Enemy for Chest",
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"SW Kill Enemy for Chest",
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"SE Kill Enemy for Chest",
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"W Kill Enemy for Chest",
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"E Kill Enemy for Chest",
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"N Kill Enemy for Chest",
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"S Kill Enemy for Chest",
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"Clear Quadrant for Chest",
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"Clear Full Tile for Chest",
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"Light Torches to Open",
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"Holes 3",
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"Holes 4",
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"Holes 5",
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"Holes 6",
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"Agahnim Room",
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"Holes 7",
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"Holes 8",
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"Open Chest for Holes 8",
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"Push Block for Chest",
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"Clear Room for Triforce Door",
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"Light Torches for Chest",
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"Kill Boss Again"};
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static const std::string TileTypeNames[] = {
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"$00 Nothing (standard floor)",
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"$01 Collision",
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"$02 Collision",
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"$03 Collision",
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"$04 Collision",
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"$05 Nothing (unused?)",
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"$06 Nothing (unused?)",
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"$07 Nothing (unused?)",
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"$08 Deep water",
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"$09 Shallow water",
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"$0A Unknown? Possibly unused",
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"$0B Collision (different in Overworld and unknown)",
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"$0C Overlay mask",
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"$0D Spike floor",
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"$0E GT ice",
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"$0F Ice palace ice",
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"$10 Slope ◤",
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"$11 Slope ◥",
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"$12 Slope ◣",
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"$13 Slope ◢",
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"$14 Nothing (unused?)",
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"$15 Nothing (unused?)",
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"$16 Nothing (unused?)",
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"$17 Nothing (unused?)",
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"$18 Slope ◤",
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"$19 Slope ◥",
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"$1A Slope ◣",
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"$1B Slope ◢",
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"$1C Layer 2 overlay",
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"$1D North single-layer auto stairs",
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"$1E North layer-swap auto stairs",
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"$1F North layer-swap auto stairs",
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"$20 Pit",
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"$21 Nothing (unused?)",
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"$22 Manual stairs",
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"$23 Pot switch",
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"$24 Pressure switch",
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"$25 Nothing (unused but referenced by somaria blocks)",
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"$26 Collision (near stairs?)",
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"$27 Brazier/Fence/Statue/Block/General hookable things",
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"$28 North ledge",
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"$29 South ledge",
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"$2A East ledge",
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"$2B West ledge",
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"$2C ◤ ledge",
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"$2D ◣ ledge",
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"$2E ◥ ledge",
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"$2F ◢ ledge",
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"$30 Straight inter-room stairs south/up 0",
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"$31 Straight inter-room stairs south/up 1",
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"$32 Straight inter-room stairs south/up 2",
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"$33 Straight inter-room stairs south/up 3",
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"$34 Straight inter-room stairs north/down 0",
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"$35 Straight inter-room stairs north/down 1",
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"$36 Straight inter-room stairs north/down 2",
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"$37 Straight inter-room stairs north/down 3",
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"$38 Straight inter-room stairs north/down edge",
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"$39 Straight inter-room stairs south/up edge",
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"$3A Star tile (inactive on load)",
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"$3B Star tile (active on load)",
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"$3C Nothing (unused?)",
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"$3D South single-layer auto stairs",
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"$3E South layer-swap auto stairs",
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"$3F South layer-swap auto stairs",
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"$40 Thick grass",
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"$41 Nothing (unused?)",
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"$42 Gravestone / Tower of hera ledge shadows??",
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"$43 Skull Woods entrance/Hera columns???",
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"$44 Spike",
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"$45 Nothing (unused?)",
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"$46 Desert Tablet",
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"$47 Nothing (unused?)",
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"$48 Diggable ground",
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"$49 Nothing (unused?)",
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"$4A Diggable ground",
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"$4B Warp tile",
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"$4C Nothing (unused?) | Something unknown in overworld",
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"$4D Nothing (unused?) | Something unknown in overworld",
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"$4E Square corners in EP overworld",
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"$4F Square corners in EP overworld",
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"$50 Green bush",
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"$51 Dark bush",
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"$52 Gray rock",
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"$53 Black rock",
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"$54 Hint tile/Sign",
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"$55 Big gray rock",
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"$56 Big black rock",
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"$57 Bonk rocks",
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"$58 Chest 0",
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"$59 Chest 1",
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"$5A Chest 2",
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"$5B Chest 3",
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"$5C Chest 4",
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"$5D Chest 5",
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"$5E Spiral stairs",
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"$5F Spiral stairs",
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"$60 Rupee tile",
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"$61 Nothing (unused?)",
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"$62 Bombable floor",
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"$63 Minigame chest",
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"$64 Nothing (unused?)",
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"$65 Nothing (unused?)",
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"$66 Crystal peg down",
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"$67 Crystal peg up",
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"$68 Upwards conveyor",
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"$69 Downwards conveyor",
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"$6A Leftwards conveyor",
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"$6B Rightwards conveyor",
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"$6C North vines",
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"$6D South vines",
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"$6E West vines",
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"$6F East vines",
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"$70 Pot/Hammer peg/Push block 00",
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"$71 Pot/Hammer peg/Push block 01",
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"$72 Pot/Hammer peg/Push block 02",
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"$73 Pot/Hammer peg/Push block 03",
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"$74 Pot/Hammer peg/Push block 04",
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"$75 Pot/Hammer peg/Push block 05",
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"$76 Pot/Hammer peg/Push block 06",
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"$77 Pot/Hammer peg/Push block 07",
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"$78 Pot/Hammer peg/Push block 08",
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"$79 Pot/Hammer peg/Push block 09",
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"$7A Pot/Hammer peg/Push block 0A",
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"$7B Pot/Hammer peg/Push block 0B",
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"$7C Pot/Hammer peg/Push block 0C",
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"$7D Pot/Hammer peg/Push block 0D",
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"$7E Pot/Hammer peg/Push block 0E",
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"$7F Pot/Hammer peg/Push block 0F",
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"$80 North/South door",
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"$81 East/West door",
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"$82 North/South shutter door",
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"$83 East/West shutter door",
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"$84 North/South layer 2 door",
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"$85 East/West layer 2 door",
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"$86 North/South layer 2 shutter door",
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"$87 East/West layer 2 shutter door",
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"$88 Some type of door (?)",
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"$89 East/West transport door",
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"$8A Some type of door (?)",
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"$8B Some type of door (?)",
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"$8C Some type of door (?)",
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"$8D Some type of door (?)",
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"$8E Entrance door",
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"$8F Entrance door",
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"$90 Layer toggle shutter door (?)",
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"$91 Layer toggle shutter door (?)",
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"$92 Layer toggle shutter door (?)",
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"$93 Layer toggle shutter door (?)",
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"$94 Layer toggle shutter door (?)",
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"$95 Layer toggle shutter door (?)",
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"$96 Layer toggle shutter door (?)",
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"$97 Layer toggle shutter door (?)",
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"$98 Layer+Dungeon toggle shutter door (?)",
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"$99 Layer+Dungeon toggle shutter door (?)",
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"$9A Layer+Dungeon toggle shutter door (?)",
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"$9B Layer+Dungeon toggle shutter door (?)",
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"$9C Layer+Dungeon toggle shutter door (?)",
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"$9D Layer+Dungeon toggle shutter door (?)",
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"$9E Layer+Dungeon toggle shutter door (?)",
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"$9F Layer+Dungeon toggle shutter door (?)",
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"$A0 North/South Dungeon swap door",
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"$A1 Dungeon toggle door (?)",
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"$A2 Dungeon toggle door (?)",
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"$A3 Dungeon toggle door (?)",
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"$A4 Dungeon toggle door (?)",
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"$A5 Dungeon toggle door (?)",
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"$A6 Nothing (unused?)",
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"$A7 Nothing (unused?)",
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"$A8 Layer+Dungeon toggle shutter door (?)",
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"$A9 Layer+Dungeon toggle shutter door (?)",
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"$AA Layer+Dungeon toggle shutter door (?)",
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"$AB Layer+Dungeon toggle shutter door (?)",
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"$AC Layer+Dungeon toggle shutter door (?)",
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"$AD Layer+Dungeon toggle shutter door (?)",
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"$AE Layer+Dungeon toggle shutter door (?)",
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"$AF Layer+Dungeon toggle shutter door (?)",
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"$B0 Somaria ─",
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"$B1 Somaria │",
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"$B2 Somaria ┌",
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"$B3 Somaria └",
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"$B4 Somaria ┐",
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"$B5 Somaria ┘",
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"$B6 Somaria ⍰ 1 way",
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"$B7 Somaria ┬",
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"$B8 Somaria ┴",
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"$B9 Somaria ├",
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"$BA Somaria ┤",
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"$BB Somaria ┼",
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"$BC Somaria ⍰ 2 way",
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"$BD Somaria ┼ crossover",
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"$BE Pipe entrance",
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"$BF Nothing (unused?)",
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"$C0 Torch 00",
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"$C1 Torch 01",
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"$C2 Torch 02",
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"$C3 Torch 03",
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"$C4 Torch 04",
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"$C5 Torch 05",
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"$C6 Torch 06",
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"$C7 Torch 07",
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"$C8 Torch 08",
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"$C9 Torch 09",
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"$CA Torch 0A",
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"$CB Torch 0B",
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"$CC Torch 0C",
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"$CD Torch 0D",
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"$CE Torch 0E",
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"$CF Torch 0F",
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"$D0 Nothing (unused?)",
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"$D1 Nothing (unused?)",
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"$D2 Nothing (unused?)",
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"$D3 Nothing (unused?)",
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"$D4 Nothing (unused?)",
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"$D5 Nothing (unused?)",
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"$D6 Nothing (unused?)",
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"$D7 Nothing (unused?)",
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"$D8 Nothing (unused?)",
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"$D9 Nothing (unused?)",
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"$DA Nothing (unused?)",
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"$DB Nothing (unused?)",
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"$DC Nothing (unused?)",
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"$DD Nothing (unused?)",
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"$DE Nothing (unused?)",
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"$DF Nothing (unused?)",
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"$E0 Nothing (unused?)",
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"$E1 Nothing (unused?)",
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"$E2 Nothing (unused?)",
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"$E3 Nothing (unused?)",
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"$E4 Nothing (unused?)",
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"$E5 Nothing (unused?)",
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"$E6 Nothing (unused?)",
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"$E7 Nothing (unused?)",
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"$E8 Nothing (unused?)",
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"$E9 Nothing (unused?)",
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"$EA Nothing (unused?)",
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"$EB Nothing (unused?)",
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"$EC Nothing (unused?)",
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"$ED Nothing (unused?)",
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"$EE Nothing (unused?)",
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"$EF Nothing (unused?)",
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"$F0 Door 0 bottom",
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"$F1 Door 1 bottom",
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"$F2 Door 2 bottom",
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"$F3 Door 3 bottom",
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"$F4 Door X bottom? (unused?)",
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"$F5 Door X bottom? (unused?)",
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"$F6 Door X bottom? (unused?)",
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"$F7 Door X bottom? (unused?)",
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"$F8 Door 0 top",
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"$F9 Door 1 top",
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"$FA Door 2 top",
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"$FB Door 3 top",
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"$FC Door X top? (unused?)",
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"$FD Door X top? (unused?)",
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"$FE Door X top? (unused?)",
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"$FF Door X top? (unused?)"};
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static const std::string kSpriteDefaultNames[]{
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"00 Raven",
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||||
"01 Vulture",
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"02 Flying Stalfos Head",
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"03 No Pointer (Empty",
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"04 Pull Switch (good",
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"05 Pull Switch (unused",
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"06 Pull Switch (bad",
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"07 Pull Switch (unused",
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"08 Octorock (one way",
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"09 Moldorm (Boss",
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"0A Octorock (four way",
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"0B Chicken",
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"0C Octorock (?",
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"0D Buzzblock",
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"0E Snapdragon",
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"0F Octoballoon",
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"10 Octoballon Hatchlings",
|
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"11 Hinox",
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"12 Moblin",
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"13 Mini Helmasaure",
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"14 Gargoyle's Domain Gate",
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"15 Antifairy",
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"16 Sahasrahla / Aginah",
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"17 Bush Hoarder",
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"18 Mini Moldorm",
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"19 Poe",
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"1A Dwarves",
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"1B Arrow in wall",
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"1C Statue",
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"1D Weathervane",
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"1E Crystal Switch",
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"1F Bug-Catching Kid",
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"20 Sluggula",
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"21 Push Switch",
|
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"22 Ropa",
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"23 Red Bari",
|
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"24 Blue Bari",
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||||
"25 Talking Tree",
|
||||
"26 Hardhat Beetle",
|
||||
"27 Deadrock",
|
||||
"28 Storytellers",
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"29 Blind Hideout attendant",
|
||||
"2A Sweeping Lady",
|
||||
"2B Storytellers",
|
||||
"2C Lumberjacks",
|
||||
"2D Telepathic Stones",
|
||||
"2E Multipurpose Sprite",
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||||
"2F Race Npc",
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"30 Person?",
|
||||
"31 Fortune Teller",
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||||
"32 Angry Brothers",
|
||||
"33 Pull for items",
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||||
"34 Scared Girl",
|
||||
"35 Innkeeper",
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||||
"36 Witch",
|
||||
"37 Waterfall",
|
||||
"38 Arrow Target",
|
||||
"39 Average Middle",
|
||||
"3A Half Magic Bat",
|
||||
"3B Dash Item",
|
||||
"3C Village Kid",
|
||||
"3D Signs? Chicken lady also showed up / Scared ladies outside houses.",
|
||||
"3E Rock Hoarder",
|
||||
"3F Tutorial Soldier",
|
||||
"40 Lightning Lock",
|
||||
"41 Blue Sword Soldier / Used by guards to detect player",
|
||||
"42 Green Sword Soldier",
|
||||
"43 Red Spear Soldier",
|
||||
"44 Assault Sword Soldier",
|
||||
"45 Green Spear Soldier",
|
||||
"46 Blue Archer",
|
||||
"47 Green Archer",
|
||||
"48 Red Javelin Soldier",
|
||||
"49 Red Javelin Soldier 2",
|
||||
"4A Red Bomb Soldiers",
|
||||
"4B Green Soldier Recruits",
|
||||
"4C Geldman",
|
||||
"4D Rabbit",
|
||||
"4E Popo",
|
||||
"4F Popo 2",
|
||||
"50 Cannon Balls",
|
||||
"51 Armos",
|
||||
"52 Giant Zora",
|
||||
"53 Armos Knights (Boss",
|
||||
"54 Lanmolas (Boss",
|
||||
"55 Fireball Zora",
|
||||
"56 Walking Zora",
|
||||
"57 Desert Palace Barriers",
|
||||
"58 Crab",
|
||||
"59 Bird",
|
||||
"5A Squirrel",
|
||||
"5B Spark (Left to Right",
|
||||
"5C Spark (Right to Left",
|
||||
"5D Roller (vertical moving",
|
||||
"5E Roller (vertical moving",
|
||||
"5F Roller",
|
||||
"60 Roller (horizontal moving",
|
||||
"61 Beamos",
|
||||
"62 Master Sword",
|
||||
"63 Devalant (Non",
|
||||
"64 Devalant (Shooter",
|
||||
"65 Shooting Gallery Proprietor",
|
||||
"66 Moving Cannon Ball Shooters (Right",
|
||||
"67 Moving Cannon Ball Shooters (Left",
|
||||
"68 Moving Cannon Ball Shooters (Down",
|
||||
"69 Moving Cannon Ball Shooters (Up",
|
||||
"6A Ball N' Chain Trooper",
|
||||
"6B Cannon Soldier",
|
||||
"6C Mirror Portal",
|
||||
"6D Rat",
|
||||
"6E Rope",
|
||||
"6F Keese",
|
||||
"70 Helmasaur King Fireball",
|
||||
"71 Leever",
|
||||
"72 Activator for the ponds (where you throw in items",
|
||||
"73 Uncle / Priest",
|
||||
"74 Running Man",
|
||||
"75 Bottle Salesman",
|
||||
"76 Princess Zelda",
|
||||
"77 Antifairy (Alternate",
|
||||
"78 Village Elder",
|
||||
"79 Bee",
|
||||
"7A Agahnim",
|
||||
"7B Agahnim Energy Ball",
|
||||
"7C Hyu",
|
||||
"7D Big Spike Trap",
|
||||
"7E Guruguru Bar (Clockwise",
|
||||
"7F Guruguru Bar (Counter Clockwise",
|
||||
"80 Winder",
|
||||
"81 Water Tektite",
|
||||
"82 Antifairy Circle",
|
||||
"83 Green Eyegore",
|
||||
"84 Red Eyegore",
|
||||
"85 Yellow Stalfos",
|
||||
"86 Kodongos",
|
||||
"87 Flames",
|
||||
"88 Mothula (Boss",
|
||||
"89 Mothula's Beam",
|
||||
"8A Spike Trap",
|
||||
"8B Gibdo",
|
||||
"8C Arrghus (Boss",
|
||||
"8D Arrghus spawn",
|
||||
"8E Terrorpin",
|
||||
"8F Slime",
|
||||
"90 Wallmaster",
|
||||
"91 Stalfos Knight",
|
||||
"92 Helmasaur King",
|
||||
"93 Bumper",
|
||||
"94 Swimmers",
|
||||
"95 Eye Laser (Right",
|
||||
"96 Eye Laser (Left",
|
||||
"97 Eye Laser (Down",
|
||||
"98 Eye Laser (Up",
|
||||
"99 Pengator",
|
||||
"9A Kyameron",
|
||||
"9B Wizzrobe",
|
||||
"9C Tadpoles",
|
||||
"9D Tadpoles",
|
||||
"9E Ostrich (Haunted Grove",
|
||||
"9F Flute",
|
||||
"A0 Birds (Haunted Grove",
|
||||
"A1 Freezor",
|
||||
"A2 Kholdstare (Boss",
|
||||
"A3 Kholdstare's Shell",
|
||||
"A4 Falling Ice",
|
||||
"A5 Zazak Fireball",
|
||||
"A6 Red Zazak",
|
||||
"A7 Stalfos",
|
||||
"A8 Bomber Flying Creatures from Darkworld",
|
||||
"A9 Bomber Flying Creatures from Darkworld",
|
||||
"AA Pikit",
|
||||
"AB Maiden",
|
||||
"AC Apple",
|
||||
"AD Lost Old Man",
|
||||
"AE Down Pipe",
|
||||
"AF Up Pipe",
|
||||
"B0 Right Pip",
|
||||
"B1 Left Pipe",
|
||||
"B2 Good bee again?",
|
||||
"B3 Hylian Inscription",
|
||||
"B4 Thief?s chest (not the one that follows you",
|
||||
"B5 Bomb Salesman",
|
||||
"B6 Kiki",
|
||||
"B7 Maiden following you in Blind Dungeon",
|
||||
"B8 Monologue Testing Sprite",
|
||||
"B9 Feuding Friends on Death Mountain",
|
||||
"BA Whirlpool",
|
||||
"BB Salesman / chestgame guy / 300 rupee giver guy / Chest game thief",
|
||||
"BC Drunk in the inn",
|
||||
"BD Vitreous (Large Eyeball",
|
||||
"BE Vitreous (Small Eyeball",
|
||||
"BF Vitreous' Lightning",
|
||||
"C0 Monster in Lake of Ill Omen / Quake Medallion",
|
||||
"C1 Agahnim teleporting Zelda to dark world",
|
||||
"C2 Boulders",
|
||||
"C3 Gibo",
|
||||
"C4 Thief",
|
||||
"C5 Medusa",
|
||||
"C6 Four Way Fireball Spitters (spit when you use your sword",
|
||||
"C7 Hokku",
|
||||
"C8 Big Fairy who heals you",
|
||||
"C9 Tektite",
|
||||
"CA Chain Chomp",
|
||||
"CB Trinexx",
|
||||
"CC Another part of trinexx",
|
||||
"CD Yet another part of trinexx",
|
||||
"CE Blind The Thief (Boss)",
|
||||
"CF Swamola",
|
||||
"D0 Lynel",
|
||||
"D1 Bunny Beam",
|
||||
"D2 Flopping fish",
|
||||
"D3 Stal",
|
||||
"D4 Landmine",
|
||||
"D5 Digging Game Proprietor",
|
||||
"D6 Ganon",
|
||||
"D7 Copy of Ganon",
|
||||
"D8 Heart",
|
||||
"D9 Green Rupee",
|
||||
"DA Blue Rupee",
|
||||
"DB Red Rupee",
|
||||
"DC Bomb Refill (1)",
|
||||
"DD Bomb Refill (4)",
|
||||
"DE Bomb Refill (8)",
|
||||
"DF Small Magic Refill",
|
||||
"E0 Full Magic Refill",
|
||||
"E1 Arrow Refill (5)",
|
||||
"E2 Arrow Refill (10)",
|
||||
"E3 Fairy",
|
||||
"E4 Key",
|
||||
"E5 Big Key",
|
||||
"E6 Shield",
|
||||
"E7 Mushroom",
|
||||
"E8 Fake Master Sword",
|
||||
"E9 Magic Shop dude / His items",
|
||||
"EA Heart Container",
|
||||
"EB Heart Piece",
|
||||
"EC Bushes",
|
||||
"ED Cane Of Somaria Platform",
|
||||
"EE Mantle",
|
||||
"EF Cane of Somaria Platform (Unused)",
|
||||
"F0 Cane of Somaria Platform (Unused)",
|
||||
"F1 Cane of Somaria Platform (Unused)",
|
||||
"F2 Medallion Tablet",
|
||||
"F3",
|
||||
"F4 Falling Rocks",
|
||||
"F5",
|
||||
"F6",
|
||||
"F7",
|
||||
"F8",
|
||||
"F9",
|
||||
"FA",
|
||||
"FB",
|
||||
"FC",
|
||||
"FD",
|
||||
"FE",
|
||||
"FF",
|
||||
};
|
||||
|
||||
static const std::string overlordnames[] = {
|
||||
"Overlord_SpritePositionTarget",
|
||||
"Overlord_AllDirectionMetalBallFactory",
|
||||
"Overlord_CascadeMetalBallFactory",
|
||||
"Overlord_StalfosFactory",
|
||||
"Overlord_StalfosTrap",
|
||||
"Overlord_SnakeTrap",
|
||||
"Overlord_MovingFloor",
|
||||
"Overlord_ZolFactory",
|
||||
"Overlord_WallMasterFactory",
|
||||
"Overlord_CrumbleTilePath 1",
|
||||
"Overlord_CrumbleTilePath 2",
|
||||
"Overlord_CrumbleTilePath 3",
|
||||
"Overlord_CrumbleTilePath 4",
|
||||
"Overlord_CrumbleTilePath 5",
|
||||
"Overlord_CrumbleTilePath 6",
|
||||
"Overlord_PirogusuFactory 1",
|
||||
"Overlord_PirogusuFactory 2",
|
||||
"Overlord_PirogusuFactory 3",
|
||||
"Overlord_PirogusuFactory 4",
|
||||
"Overlord_FlyingTileFactory",
|
||||
"Overlord_WizzrobeFactory",
|
||||
"Overlord_ZoroFactory",
|
||||
"Overlord_StalfosTrapTriggerWindow",
|
||||
"Overlord_RedStalfosTrap",
|
||||
"Overlord_ArmosCoordinator",
|
||||
"Overlord_BombTrap",
|
||||
};
|
||||
|
||||
} // namespace core
|
||||
} // namespace app
|
||||
} // namespace yaze
|
||||
|
||||
Reference in New Issue
Block a user