remove magic numbers, enforce const correctness
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@@ -72,8 +72,8 @@ absl::Status Rom::LoadLinkGraphics() {
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ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
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/*length=*/link_gfx_length))
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auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
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link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, link_sheet_8bpp);
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link_graphics_[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
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gfx::kTilesheetDepth, link_sheet_8bpp);
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RETURN_IF_ERROR(link_graphics_[i].ApplyPalette(palette_groups_.armors[0]);)
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Renderer::GetInstance().RenderBitmap(&link_graphics_[i]);
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}
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@@ -109,8 +109,8 @@ absl::Status Rom::LoadAllGraphicsData() {
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if (bpp3) {
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auto converted_sheet = gfx::SnesTo8bppSheet(sheet, 3);
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graphics_sheets_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
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core::kTilesheetDepth, converted_sheet);
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graphics_sheets_[i].Create(gfx::kTilesheetWidth, gfx::kTilesheetHeight,
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gfx::kTilesheetDepth, converted_sheet);
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if (graphics_sheets_[i].is_active()) {
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if (i > 115) {
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// Apply sprites palette
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