remove magic numbers, enforce const correctness
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@@ -128,6 +128,10 @@ constexpr uint32_t kNumMainBlocksets = 37;
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constexpr uint32_t kNumRoomBlocksets = 82;
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constexpr uint32_t kNumSpritesets = 144;
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constexpr uint32_t kNumPalettesets = 72;
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constexpr uint32_t kUncompressedSheetSize = 0x0800;
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// TODO: Verify what this was used for in ZS
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constexpr uint32_t kMaxGraphics = 0xC3FB5;
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/**
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* @brief The Rom class is used to load, save, and modify Rom data.
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