Refactor EditorManager and OverworldEditor for enhanced functionality and error handling
- Updated EditorManager to improve welcome screen logic, ensuring it only displays in truly empty states and not when a ROM is loaded but current_rom_ is null. - Enhanced error handling in EditorManager by routing editor errors to the toast manager for better user feedback. - Improved OverworldEditor with enhanced tile interaction detection and added scratch space functionality for better layout management. - Introduced a new ScratchSpaceSlot structure in OverworldEditor to manage scratch space for tile16 layouts, allowing for more flexible editing and selection. - Added utility functions in canvas_utils for grid alignment and effective scaling, improving overall canvas interaction. - Implemented an enhanced palette editor with ROM integration, providing users with tools for color analysis and palette management.
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@@ -41,6 +41,7 @@ add_executable(
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dungeon_component_unit_test.cc
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integration/asar_integration_test.cc
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integration/asar_rom_test.cc
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editor/tile16_editor_test.cc
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zelda3/object_parser_test.cc
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zelda3/object_parser_structs_test.cc
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zelda3/test_dungeon_objects.cc
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