add LoadZSpriteFormat
This commit is contained in:
@@ -8,31 +8,49 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "app/gfx/snes_tile.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace editor {
|
||||
namespace zsprite {
|
||||
|
||||
struct Tile {
|
||||
uint16_t id;
|
||||
uint8_t palette;
|
||||
bool mirrorX;
|
||||
bool mirrorY;
|
||||
uint8_t priority;
|
||||
bool size;
|
||||
struct OamTile {
|
||||
OamTile(uint8_t x, uint8_t y, bool mx, bool my, uint16_t id, uint8_t pal,
|
||||
bool s, uint8_t p)
|
||||
: x(x),
|
||||
y(y),
|
||||
mirrorX(mx),
|
||||
mirrorY(my),
|
||||
id(id),
|
||||
palette(pal),
|
||||
size(s),
|
||||
priority(p) {}
|
||||
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
bool mirrorX;
|
||||
bool mirrorY;
|
||||
uint16_t id;
|
||||
uint8_t palette;
|
||||
bool size;
|
||||
uint8_t priority;
|
||||
uint8_t z;
|
||||
};
|
||||
|
||||
struct AnimationGroup {
|
||||
std::string FrameName;
|
||||
uint8_t FrameStart;
|
||||
uint8_t FrameEnd;
|
||||
uint8_t FrameSpeed;
|
||||
std::vector<Tile> Tiles;
|
||||
AnimationGroup(uint8_t fs, uint8_t fe, uint8_t fsp, std::string fn)
|
||||
: frame_start(fs), frame_end(fe), frame_speed(fsp), frame_name(fn) {}
|
||||
|
||||
std::string frame_name;
|
||||
uint8_t frame_start;
|
||||
uint8_t frame_end;
|
||||
uint8_t frame_speed;
|
||||
std::vector<OamTile> Tiles;
|
||||
};
|
||||
|
||||
struct UserRoutine {
|
||||
UserRoutine(std::string n, std::string c) : name(n), code(c) {}
|
||||
|
||||
std::string name;
|
||||
std::string code;
|
||||
int Count;
|
||||
@@ -40,7 +58,7 @@ struct UserRoutine {
|
||||
|
||||
struct SubEditor {
|
||||
std::vector<AnimationGroup> Frames;
|
||||
std::vector<UserRoutine> UserRoutines;
|
||||
std::vector<UserRoutine> user_routines;
|
||||
};
|
||||
|
||||
struct SpriteProperty {
|
||||
@@ -50,18 +68,165 @@ struct SpriteProperty {
|
||||
|
||||
class ZSprite {
|
||||
public:
|
||||
void SaveZSpriteFormat() {
|
||||
std::ofstream fs("filename.bin", std::ios::binary);
|
||||
void LoadZSpriteFormat(const std::string& filename) {
|
||||
std::ifstream fs(filename, std::ios::binary);
|
||||
|
||||
std::vector<char> buffer(std::istreambuf_iterator<char>(fs), {});
|
||||
|
||||
int aCount = *reinterpret_cast<int*>(&buffer[0]);
|
||||
int offset = sizeof(int);
|
||||
|
||||
for (int i = 0; i < aCount; i++) {
|
||||
std::string aname = std::string(&buffer[offset]);
|
||||
offset += aname.size() + 1;
|
||||
uint8_t afs = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
uint8_t afe = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
uint8_t afspeed = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
|
||||
animations.push_back(AnimationGroup(afs, afe, afspeed, aname));
|
||||
}
|
||||
// RefreshAnimations();
|
||||
|
||||
int fCount = *reinterpret_cast<int*>(&buffer[offset]);
|
||||
offset += sizeof(int);
|
||||
for (int i = 0; i < fCount; i++) {
|
||||
// editor.Frames[i] = new Frame();
|
||||
editor.Frames.emplace_back();
|
||||
// editor.AddUndo(i);
|
||||
int tCount = *reinterpret_cast<int*>(&buffer[offset]);
|
||||
offset += sizeof(int);
|
||||
|
||||
for (int j = 0; j < tCount; j++) {
|
||||
ushort tid = *reinterpret_cast<ushort*>(&buffer[offset]);
|
||||
offset += sizeof(ushort);
|
||||
uint8_t tpal = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
bool tmx = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
bool tmy = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
uint8_t tprior = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
bool tsize = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
uint8_t tx = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
uint8_t ty = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
uint8_t tz = *reinterpret_cast<uint8_t*>(&buffer[offset]);
|
||||
offset += sizeof(uint8_t);
|
||||
OamTile to(tx, ty, tmx, tmy, tid, tpal, tsize, tprior);
|
||||
to.z = tz;
|
||||
editor.Frames[i].Tiles.push_back(to);
|
||||
}
|
||||
}
|
||||
|
||||
// all sprites properties
|
||||
property_blockable.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_canfall.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_collisionlayer.IsChecked =
|
||||
*reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_customdeath.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_damagesound.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_deflectarrows.IsChecked =
|
||||
*reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_deflectprojectiles.IsChecked =
|
||||
*reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_fast.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_harmless.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_impervious.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_imperviousarrow.IsChecked =
|
||||
*reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_imperviousmelee.IsChecked =
|
||||
*reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_interaction.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_isboss.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_persist.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_shadow.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_smallshadow.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_statis.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_statue.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
property_watersprite.IsChecked = *reinterpret_cast<bool*>(&buffer[offset]);
|
||||
offset += sizeof(bool);
|
||||
|
||||
property_prize.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
property_palette.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
property_oamnbr.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
property_hitbox.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
property_health.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
property_damage.Text =
|
||||
std::to_string(*reinterpret_cast<uint8_t*>(&buffer[offset]));
|
||||
offset += sizeof(uint8_t);
|
||||
|
||||
if (offset != buffer.size()) {
|
||||
property_sprname.Text = std::string(&buffer[offset]);
|
||||
offset += property_sprname.Text.size() + 1;
|
||||
|
||||
int actionL = *reinterpret_cast<int*>(&buffer[offset]);
|
||||
offset += sizeof(int);
|
||||
for (int i = 0; i < actionL; i++) {
|
||||
std::string a = std::string(&buffer[offset]);
|
||||
offset += a.size() + 1;
|
||||
std::string b = std::string(&buffer[offset]);
|
||||
offset += b.size() + 1;
|
||||
userRoutines.push_back(UserRoutine(a, b));
|
||||
}
|
||||
}
|
||||
|
||||
if (offset != buffer.size()) {
|
||||
property_sprid.Text = std::string(&buffer[offset]);
|
||||
fs.close();
|
||||
}
|
||||
|
||||
// UpdateUserRoutines();
|
||||
// userroutinesListbox.SelectedIndex = 0;
|
||||
// RefreshScreen();
|
||||
}
|
||||
|
||||
void SaveZSpriteFormat(const std::string& filename) {
|
||||
std::ofstream fs(filename, std::ios::binary);
|
||||
if (fs.is_open()) {
|
||||
// Write data to the file
|
||||
fs.write(reinterpret_cast<const char*>(animations.size()), sizeof(int));
|
||||
for (const AnimationGroup& anim : animations) {
|
||||
fs.write(anim.FrameName.c_str(), anim.FrameName.size() + 1);
|
||||
fs.write(reinterpret_cast<const char*>(&anim.FrameStart),
|
||||
fs.write(anim.frame_name.c_str(), anim.frame_name.size() + 1);
|
||||
fs.write(reinterpret_cast<const char*>(&anim.frame_start),
|
||||
sizeof(uint8_t));
|
||||
fs.write(reinterpret_cast<const char*>(&anim.FrameEnd),
|
||||
fs.write(reinterpret_cast<const char*>(&anim.frame_end),
|
||||
sizeof(uint8_t));
|
||||
fs.write(reinterpret_cast<const char*>(&anim.FrameSpeed),
|
||||
fs.write(reinterpret_cast<const char*>(&anim.frame_speed),
|
||||
sizeof(uint8_t));
|
||||
}
|
||||
|
||||
@@ -198,6 +363,7 @@ class ZSprite {
|
||||
SpriteProperty property_statis;
|
||||
SpriteProperty property_statue;
|
||||
SpriteProperty property_watersprite;
|
||||
SpriteProperty property_sprname;
|
||||
|
||||
SpriteProperty property_prize;
|
||||
SpriteProperty property_palette;
|
||||
|
||||
Reference in New Issue
Block a user