housekeeping

This commit is contained in:
scawful
2022-09-11 15:53:02 -05:00
parent 9b4f8fd716
commit aa1a5a36ad
4 changed files with 20 additions and 80 deletions

View File

@@ -119,10 +119,10 @@ void MasterEditor::DrawAboutPopup() {
if (about_) ImGui::OpenPopup("About");
if (ImGui::BeginPopupModal("About", nullptr,
ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("Yet Another Zelda3 Editor - v0.01");
ImGui::Text("Yet Another Zelda3 Editor - v0.02");
ImGui::Text("Written by: scawful");
ImGui::Spacing();
ImGui::Text("Special Thanks: Zarby89");
ImGui::Text("Special Thanks: Zarby89, JaredBrian");
ImGui::Separator();
if (ImGui::Button("Close", ImVec2(200, 0))) {

View File

@@ -120,63 +120,6 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
}
}
void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {
surface_->format->palette->colors[id].r = color.rgb.x;
surface_->format->palette->colors[id].g = color.rgb.y;
surface_->format->palette->colors[id].b = color.rgb.z;
}
// Creates a vector of bitmaps which are individual 8x8 tiles.
absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
std::vector<Bitmap> tiles;
for (int i = 0; i < 16; ++i) {
for (int j = 0; j < 4; ++j) {
Bitmap bmp;
bmp.Create(8, 8, 8, 32);
auto surface = bmp.GetSurface();
SDL_Rect src_rect = {i, j, 8, 8};
if (SDL_BlitSurface(surface_.get(), &src_rect, surface, nullptr) != 0)
return absl::InternalError(
absl::StrCat("Failed to blit surface: ", SDL_GetError()));
tiles.push_back(bmp);
}
}
return tiles;
}
// Converts a vector of 8x8 tiles into a tilesheet.
absl::Status Bitmap::CreateFromTiles(const std::vector<Bitmap> &tiles) {
if (tiles.empty())
return absl::InvalidArgumentError(
"Failed to create bitmap: `tiles` is empty.");
SDL_Rect tile_rect = {0, 0, 8, 8};
SDL_Rect dest_rect = {0, 0, 8, 8};
for (const auto &tile : tiles) {
auto src = tile.GetSurface();
if (SDL_BlitSurface(src, &tile_rect, surface_.get(), &dest_rect) != 0)
return absl::InternalError(
absl::StrCat("Failed to blit surface: ", SDL_GetError()));
dest_rect.x++;
if (dest_rect.x == 15) {
dest_rect.x = 0;
dest_rect.y++;
}
}
return absl::OkStatus();
}
absl::Status Bitmap::WritePixel(int pos, uchar pixel) {
if (!surface_) {
return absl::InternalError("Surface not loaded");
}
auto pixels = (char *)surface_->pixels;
pixels[pos] = pixel;
return absl::OkStatus();
}
} // namespace gfx
} // namespace app
} // namespace yaze

View File

@@ -31,12 +31,6 @@ class Bitmap {
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void ApplyPalette(const SNESPalette &palette);
void SetPaletteColor(int id, gfx::SNESColor color);
absl::StatusOr<std::vector<Bitmap>> CreateTiles();
absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
absl::Status WritePixel(int pos, uchar pixel);
int GetWidth() const { return width_; }
int GetHeight() const { return height_; }

View File

@@ -46,7 +46,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
int k = 0;
for (int y = 2; y < 7; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = main[k++];
new_palette[x + (16 * y)] = main[k];
k++;
}
}
@@ -61,7 +62,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 2; y < 5; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux1[k++];
new_palette[x + (16 * y)] = aux1[k];
k++;
}
}
@@ -69,7 +71,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 5; y < 8; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = aux2[k++];
new_palette[x + (16 * y)] = aux2[k];
k++;
}
}
@@ -88,7 +91,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux1")[1][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux1")[1][k];
k++;
}
}
@@ -96,7 +100,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 8; y < 9; y++) {
for (int x = 9; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux3")[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("sprites_aux3")[0][k];
k++;
}
}
@@ -104,7 +109,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 9; y < 13; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("global_sprites")[0][k];
k++;
}
}
@@ -112,7 +118,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 13; y < 14; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr[k++];
new_palette[x + (16 * y)] = spr[k];
k++;
}
}
@@ -120,7 +127,8 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 14; y < 15; y++) {
for (int x = 1; x < 8; x++) {
new_palette[x + (16 * y)] = spr2[k++];
new_palette[x + (16 * y)] = spr2[k];
k++;
}
}
@@ -128,20 +136,15 @@ void SetColorsPalette(ROM& rom, int index, gfx::SNESPalette& current,
k = 0;
for (int y = 15; y < 16; y++) {
for (int x = 1; x < 16; x++) {
new_palette[x + (16 * y)] = rom.GetPaletteGroup("armors")[0][k++];
new_palette[x + (16 * y)] = rom.GetPaletteGroup("armors")[0][k];
k++;
}
}
current.Create(new_palette);
// ColorPalette pal = GFX.editort16Bitmap.Palette;
for (int i = 0; i < 256; i++) {
current[(i / 16) * 16].setTransparent(true);
}
// GFX.mapgfx16Bitmap.Palette = pal;
// GFX.mapblockset16Bitmap.Palette = pal;
// gfxBitmap.Palette = pal;
}
} // namespace