housekeeping
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@@ -120,63 +120,6 @@ void Bitmap::ApplyPalette(const SNESPalette &palette) {
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}
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}
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void Bitmap::SetPaletteColor(int id, gfx::SNESColor color) {
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surface_->format->palette->colors[id].r = color.rgb.x;
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surface_->format->palette->colors[id].g = color.rgb.y;
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surface_->format->palette->colors[id].b = color.rgb.z;
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}
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// Creates a vector of bitmaps which are individual 8x8 tiles.
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absl::StatusOr<std::vector<Bitmap>> Bitmap::CreateTiles() {
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std::vector<Bitmap> tiles;
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for (int i = 0; i < 16; ++i) {
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for (int j = 0; j < 4; ++j) {
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Bitmap bmp;
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bmp.Create(8, 8, 8, 32);
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auto surface = bmp.GetSurface();
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SDL_Rect src_rect = {i, j, 8, 8};
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if (SDL_BlitSurface(surface_.get(), &src_rect, surface, nullptr) != 0)
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return absl::InternalError(
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absl::StrCat("Failed to blit surface: ", SDL_GetError()));
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tiles.push_back(bmp);
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}
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}
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return tiles;
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}
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// Converts a vector of 8x8 tiles into a tilesheet.
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absl::Status Bitmap::CreateFromTiles(const std::vector<Bitmap> &tiles) {
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if (tiles.empty())
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return absl::InvalidArgumentError(
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"Failed to create bitmap: `tiles` is empty.");
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SDL_Rect tile_rect = {0, 0, 8, 8};
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SDL_Rect dest_rect = {0, 0, 8, 8};
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for (const auto &tile : tiles) {
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auto src = tile.GetSurface();
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if (SDL_BlitSurface(src, &tile_rect, surface_.get(), &dest_rect) != 0)
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return absl::InternalError(
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absl::StrCat("Failed to blit surface: ", SDL_GetError()));
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dest_rect.x++;
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if (dest_rect.x == 15) {
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dest_rect.x = 0;
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dest_rect.y++;
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}
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}
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return absl::OkStatus();
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}
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absl::Status Bitmap::WritePixel(int pos, uchar pixel) {
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if (!surface_) {
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return absl::InternalError("Surface not loaded");
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}
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auto pixels = (char *)surface_->pixels;
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pixels[pos] = pixel;
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return absl::OkStatus();
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}
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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