housekeeping
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@@ -31,12 +31,6 @@ class Bitmap {
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void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
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void ApplyPalette(const SNESPalette &palette);
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void SetPaletteColor(int id, gfx::SNESColor color);
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absl::StatusOr<std::vector<Bitmap>> CreateTiles();
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absl::Status CreateFromTiles(const std::vector<Bitmap> &tiles);
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absl::Status WritePixel(int pos, uchar pixel);
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int GetWidth() const { return width_; }
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int GetHeight() const { return height_; }
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