Cleanup Overworld stuff
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@@ -181,7 +181,8 @@ struct MapData {
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class Overworld : public SharedROM {
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public:
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absl::Status Load(ROM &rom);
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OWBlockset& GetMapTiles(int world_type);
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absl::Status LoadOverworldMaps();
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absl::Status SaveOverworldMaps();
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absl::Status SaveLargeMaps();
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@@ -189,9 +190,6 @@ class Overworld : public SharedROM {
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absl::Status SaveMap16Tiles();
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absl::Status SaveMap32Tiles();
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auto GetTiles16() const { return tiles16; }
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auto GetOverworldMap(uint index) { return overworld_maps_[index]; }
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auto GetOverworldMaps() const { return overworld_maps_; }
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auto Sprites(int state) const { return all_sprites_[state]; }
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auto AreaGraphics() const {
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return overworld_maps_[current_map_].AreaGraphics();
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@@ -207,7 +205,6 @@ class Overworld : public SharedROM {
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auto Tile16Blockset() const {
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return overworld_maps_[current_map_].Tile16Blockset();
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}
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auto GameState() const { return game_state_; }
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auto isLoaded() const { return is_loaded_; }
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void SetCurrentMap(int i) { current_map_ = i; }
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