Remove snes.h header file and migrate SNES-related structures to yaze.h for better organization; update includes in snes_color.h and snes_tile.h accordingly.
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_GFX_SNES_COLOR_H_
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#define YAZE_APP_GFX_SNES_COLOR_H_
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#include <snes.h>
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#include <yaze.h>
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#include <cstdint>
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#include <vector>
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@@ -1,7 +1,7 @@
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#ifndef YAZE_APP_GFX_SNES_TILE_H
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#define YAZE_APP_GFX_SNES_TILE_H
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#include <snes.h>
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#include <yaze.h>
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#include <array>
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#include <cstdint>
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