fix hyrule magic decompression memory leak, misc housekeeping
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@@ -194,7 +194,7 @@ void DrawPaletteFromPaletteGroup(gfx::SnesPalette &palette) {
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auto popup_id = absl::StrCat("Palette", n);
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// Small icon of the color in the palette
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if (gui::SNESColorButton(popup_id, palette[n],
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if (gui::SnesColorButton(popup_id, palette[n],
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ImGuiColorEditFlags_NoAlpha |
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ImGuiColorEditFlags_NoPicker |
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ImGuiColorEditFlags_NoTooltip)) {
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