fix hyrule magic decompression memory leak, misc housekeeping
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@@ -535,6 +535,8 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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auto mutable_entrances() { return &all_entrances_; }
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auto &holes() { return all_holes_; }
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auto mutable_holes() { return &all_holes_; }
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auto deleted_entrances() const { return deleted_entrances_; }
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auto mutable_deleted_entrances() { return &deleted_entrances_; }
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auto AreaPalette() const {
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return overworld_maps_[current_map_].current_palette();
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}
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@@ -599,6 +601,8 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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std::vector<OverworldItem> all_items_;
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std::vector<std::vector<Sprite>> all_sprites_;
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std::vector<uint64_t> deleted_entrances_;
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std::vector<std::vector<uint8_t>> map_data_p1 =
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std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
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std::vector<std::vector<uint8_t>> map_data_p2 =
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