fix hyrule magic decompression memory leak, misc housekeeping
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@@ -65,6 +65,8 @@ void OverworldMap::LoadAreaInfo() {
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}
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}
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message_id_ = rom_.toint16(overworldMessages + (parent_ * 2));
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if (index_ < 0x40) {
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area_graphics_ = rom_[mapGfx + parent_];
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area_palette_ = rom_[overworldMapPalette + parent_];
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@@ -117,8 +119,6 @@ void OverworldMap::LoadAreaInfo() {
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parent_ = 129;
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}
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message_id_ = rom_[overworldMessages + parent_];
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area_palette_ = rom_[overworldSpecialPALGroup + parent_ - 0x80];
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if ((index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) ||
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index_ == 0x94) {
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