refactor: Enhance OverworldEditor with Dynamic Context Menu and Tile Selector Widget
- Replaced static context menu setup in OverworldEditor with dynamic configuration based on the current map state, improving usability and responsiveness. - Introduced TileSelectorWidget for better tile selection management, allowing for a more intuitive user experience when selecting tiles. - Updated canvas controls to include zoom in and zoom out functionalities, enhancing the editor's navigation capabilities. - Cleaned up legacy context menu code and improved overall organization for better maintainability and clarity.
This commit is contained in:
@@ -453,20 +453,29 @@ void MapPropertiesSystem::SetupCanvasContextMenu(
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}
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// Canvas controls
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gui::Canvas::ContextMenuItem reset_pos_item;
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reset_pos_item.label = "Reset Canvas Position";
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reset_pos_item.callback = [&canvas]() {
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canvas.set_scrolling(ImVec2(0, 0));
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};
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canvas.AddContextMenuItem(reset_pos_item);
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gui::Canvas::ContextMenuItem zoom_fit_item;
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zoom_fit_item.label = "Zoom to Fit";
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zoom_fit_item.callback = [&canvas]() {
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gui::Canvas::ContextMenuItem reset_view_item;
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reset_view_item.label = ICON_MD_RESTORE " Reset View";
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reset_view_item.callback = [&canvas]() {
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canvas.set_global_scale(1.0f);
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canvas.set_scrolling(ImVec2(0, 0));
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};
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canvas.AddContextMenuItem(zoom_fit_item);
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canvas.AddContextMenuItem(reset_view_item);
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gui::Canvas::ContextMenuItem zoom_in_item;
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zoom_in_item.label = ICON_MD_ZOOM_IN " Zoom In";
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zoom_in_item.callback = [&canvas]() {
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float scale = std::min(2.0f, canvas.global_scale() + 0.25f);
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canvas.set_global_scale(scale);
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};
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canvas.AddContextMenuItem(zoom_in_item);
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gui::Canvas::ContextMenuItem zoom_out_item;
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zoom_out_item.label = ICON_MD_ZOOM_OUT " Zoom Out";
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zoom_out_item.callback = [&canvas]() {
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float scale = std::max(0.25f, canvas.global_scale() - 0.25f);
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canvas.set_global_scale(scale);
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};
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canvas.AddContextMenuItem(zoom_out_item);
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}
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// Private method implementations
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@@ -20,6 +20,7 @@
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#include "app/editor/overworld/tile16_editor.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/bitmap.h"
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#include "app/gui/widgets/tile_selector_widget.h"
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#include "app/gfx/performance_profiler.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/tilemap.h"
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@@ -64,8 +65,8 @@ void OverworldEditor::Initialize() {
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entity_renderer_ = std::make_unique<OverworldEntityRenderer>(
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&overworld_, &ow_map_canvas_, &sprite_previews_);
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// Setup overworld canvas context menu
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SetupOverworldCanvasContextMenu();
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// Note: Context menu is now setup dynamically in DrawOverworldCanvas()
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// for context-aware menu items based on current map state
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// Old toolset initialization removed - using modern CompactToolbar instead
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}
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@@ -325,15 +326,6 @@ void OverworldEditor::DrawToolset() {
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ImGui::OpenPopup("UpgradeROMVersion");
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});
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// World selector
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const char* worlds[] = {"Light", "Dark", "Extra"};
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if (toolbar.AddCombo(ICON_MD_PUBLIC, ¤t_world_, worlds, 3)) {
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RefreshMapProperties();
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RefreshOverworldMap();
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}
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toolbar.AddSeparator();
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// Inline map properties with icon labels - use toolbar methods for consistency
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if (toolbar.AddProperty(ICON_MD_IMAGE, " Gfx",
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overworld_.mutable_overworld_map(current_map_)->mutable_area_graphics(),
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@@ -709,7 +701,8 @@ void OverworldEditor::CheckForOverworldEdits() {
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// User has selected a tile they want to draw from the blockset
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// and clicked on the canvas.
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if (!blockset_canvas_.points().empty() &&
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// Note: With TileSelectorWidget, we check if a valid tile is selected instead of canvas points
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if (current_tile16_ >= 0 &&
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!ow_map_canvas_.select_rect_active() &&
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ow_map_canvas_.DrawTilemapPainter(tile16_blockset_, current_tile16_)) {
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DrawOverworldEdits();
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@@ -1099,19 +1092,136 @@ absl::Status OverworldEditor::CheckForCurrentMap() {
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return absl::OkStatus();
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}
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void OverworldEditor::CheckForMousePan() {
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// Overworld Canvas Pan/Zoom Helpers
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namespace {
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// Calculate the total canvas content size based on world layout
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ImVec2 CalculateOverworldContentSize(float scale) {
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// 8x8 grid of 512x512 maps = 4096x4096 total
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constexpr float kWorldSize = 512.0f * 8.0f; // 4096
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return ImVec2(kWorldSize * scale, kWorldSize * scale);
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}
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// Clamp scroll position to valid bounds
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ImVec2 ClampScrollPosition(ImVec2 scroll, ImVec2 content_size, ImVec2 visible_size) {
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// Calculate maximum scroll values
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float max_scroll_x = std::max(0.0f, content_size.x - visible_size.x);
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float max_scroll_y = std::max(0.0f, content_size.y - visible_size.y);
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// Clamp to valid range [min_scroll, 0]
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// Note: Canvas uses negative scrolling for right/down
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float clamped_x = std::clamp(scroll.x, -max_scroll_x, 0.0f);
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float clamped_y = std::clamp(scroll.y, -max_scroll_y, 0.0f);
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return ImVec2(clamped_x, clamped_y);
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}
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} // namespace
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void OverworldEditor::HandleOverworldPan() {
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// Middle mouse button panning
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) {
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previous_mode = current_mode;
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current_mode = EditingMode::PAN;
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ow_map_canvas_.set_draggable(true);
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middle_mouse_dragging_ = true;
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if (!middle_mouse_dragging_) {
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previous_mode = current_mode;
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current_mode = EditingMode::PAN;
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middle_mouse_dragging_ = true;
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}
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// Get mouse delta and apply to scroll
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ImVec2 mouse_delta = ImGui::GetIO().MouseDelta;
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ImVec2 current_scroll = ow_map_canvas_.scrolling();
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ImVec2 new_scroll = ImVec2(
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current_scroll.x + mouse_delta.x,
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current_scroll.y + mouse_delta.y
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);
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// Clamp scroll to boundaries
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ImVec2 content_size = CalculateOverworldContentSize(ow_map_canvas_.global_scale());
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ImVec2 visible_size = ow_map_canvas_.canvas_size();
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new_scroll = ClampScrollPosition(new_scroll, content_size, visible_size);
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ow_map_canvas_.set_scrolling(new_scroll);
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}
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Middle) &&
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current_mode == EditingMode::PAN && middle_mouse_dragging_) {
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if (ImGui::IsMouseReleased(ImGuiMouseButton_Middle) && middle_mouse_dragging_) {
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current_mode = previous_mode;
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ow_map_canvas_.set_draggable(false);
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middle_mouse_dragging_ = false;
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}
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}
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void OverworldEditor::HandleOverworldZoom() {
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if (!ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows)) {
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return;
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}
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const ImGuiIO& io = ImGui::GetIO();
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// Mouse wheel zoom with Ctrl key
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if (io.MouseWheel != 0.0f && io.KeyCtrl) {
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float current_scale = ow_map_canvas_.global_scale();
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float zoom_delta = io.MouseWheel * 0.1f;
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float new_scale = current_scale + zoom_delta;
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// Clamp zoom range (0.25x to 2.0x)
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new_scale = std::clamp(new_scale, 0.25f, 2.0f);
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if (new_scale != current_scale) {
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// Get mouse position relative to canvas
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ImVec2 mouse_pos_canvas = ImVec2(
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io.MousePos.x - ow_map_canvas_.zero_point().x,
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io.MousePos.y - ow_map_canvas_.zero_point().y
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);
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// Calculate content position under mouse before zoom
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ImVec2 scroll = ow_map_canvas_.scrolling();
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ImVec2 content_pos_before = ImVec2(
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(mouse_pos_canvas.x - scroll.x) / current_scale,
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(mouse_pos_canvas.y - scroll.y) / current_scale
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);
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// Apply new scale
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ow_map_canvas_.set_global_scale(new_scale);
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// Calculate new scroll to keep same content under mouse
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ImVec2 new_scroll = ImVec2(
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mouse_pos_canvas.x - (content_pos_before.x * new_scale),
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mouse_pos_canvas.y - (content_pos_before.y * new_scale)
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);
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// Clamp scroll to boundaries with new scale
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ImVec2 content_size = CalculateOverworldContentSize(new_scale);
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ImVec2 visible_size = ow_map_canvas_.canvas_size();
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new_scroll = ClampScrollPosition(new_scroll, content_size, visible_size);
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ow_map_canvas_.set_scrolling(new_scroll);
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}
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}
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}
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void OverworldEditor::ResetOverworldView() {
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ow_map_canvas_.set_global_scale(1.0f);
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ow_map_canvas_.set_scrolling(ImVec2(0, 0));
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}
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void OverworldEditor::CenterOverworldView() {
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float scale = ow_map_canvas_.global_scale();
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ImVec2 content_size = CalculateOverworldContentSize(scale);
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ImVec2 visible_size = ow_map_canvas_.canvas_size();
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// Center the view
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ImVec2 centered_scroll = ImVec2(
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-(content_size.x - visible_size.x) / 2.0f,
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-(content_size.y - visible_size.y) / 2.0f
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);
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ow_map_canvas_.set_scrolling(centered_scroll);
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}
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void OverworldEditor::CheckForMousePan() {
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// Legacy wrapper - now calls HandleOverworldPan
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HandleOverworldPan();
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}
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void OverworldEditor::DrawOverworldCanvas() {
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@@ -1129,12 +1239,38 @@ void OverworldEditor::DrawOverworldCanvas() {
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ow_map_canvas_.DrawBackground();
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gui::EndNoPadding();
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CheckForMousePan();
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// Setup dynamic context menu based on current map state (Phase 3B)
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if (rom_->is_loaded() && overworld_.is_loaded() && map_properties_system_) {
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map_properties_system_->SetupCanvasContextMenu(
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ow_map_canvas_, current_map_, current_map_lock_,
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show_map_properties_panel_, show_custom_bg_color_editor_,
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show_overlay_editor_);
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}
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// Handle pan and zoom
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HandleOverworldPan();
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HandleOverworldZoom();
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if (current_mode == EditingMode::PAN) {
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// In PAN mode, allow right-click drag for panning
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Right) && ImGui::IsItemHovered()) {
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ImVec2 mouse_delta = ImGui::GetIO().MouseDelta;
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ImVec2 current_scroll = ow_map_canvas_.scrolling();
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ImVec2 new_scroll = ImVec2(
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current_scroll.x + mouse_delta.x,
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current_scroll.y + mouse_delta.y
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);
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// Clamp scroll to boundaries
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ImVec2 content_size = CalculateOverworldContentSize(ow_map_canvas_.global_scale());
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ImVec2 visible_size = ow_map_canvas_.canvas_size();
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new_scroll = ClampScrollPosition(new_scroll, content_size, visible_size);
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ow_map_canvas_.set_scrolling(new_scroll);
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}
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ow_map_canvas_.DrawContextMenu();
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} else {
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ow_map_canvas_.set_draggable(false);
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// Handle map interaction with middle-click instead of right-click
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// Handle map interaction (tile painting, etc.)
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HandleMapInteraction();
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}
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@@ -1175,63 +1311,46 @@ void OverworldEditor::DrawOverworldCanvas() {
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ow_map_canvas_.DrawGrid();
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ow_map_canvas_.DrawOverlay();
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EndChild();
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// Handle mouse wheel activity
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if (ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows) &&
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ImGui::IsMouseDragging(ImGuiMouseButton_Middle)) {
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ImGui::SetScrollX(ImGui::GetScrollX() + ImGui::GetIO().MouseWheelH * 16.0f);
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ImGui::SetScrollY(ImGui::GetScrollY() + ImGui::GetIO().MouseWheel * 16.0f);
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}
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}
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absl::Status OverworldEditor::DrawTile16Selector() {
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gui::BeginPadding(3);
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ImGui::BeginGroup();
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gui::BeginChildWithScrollbar("##Tile16SelectorScrollRegion");
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blockset_canvas_.DrawBackground();
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gui::EndPadding(); // Fixed: was EndNoPadding()
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gui::EndPadding();
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blockset_canvas_.DrawContextMenu();
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blockset_canvas_.DrawBitmap(tile16_blockset_.atlas, /*x_offset=*/2,
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map_blockset_loaded_, /*scale=*/2);
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bool tile_selected = false;
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if (!blockset_selector_) {
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gui::TileSelectorWidget::Config selector_config;
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selector_config.tile_size = 16;
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selector_config.display_scale = 2.0f;
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selector_config.tiles_per_row = 8;
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selector_config.total_tiles = zelda3::kNumTile16Individual;
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selector_config.draw_offset = ImVec2(2.0f, 0.0f);
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selector_config.highlight_color = ImVec4(0.95f, 0.75f, 0.3f, 1.0f);
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// Call DrawTileSelector after event detection for visual feedback
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if (blockset_canvas_.DrawTileSelector(32.0f)) {
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tile_selected = true;
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blockset_selector_ = std::make_unique<gui::TileSelectorWidget>(
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"OwBlocksetSelector", selector_config);
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blockset_selector_->AttachCanvas(&blockset_canvas_);
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}
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UpdateBlocksetSelectorState();
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gfx::Bitmap& atlas = tile16_blockset_.atlas;
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bool atlas_ready = map_blockset_loaded_ && atlas.is_active();
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auto result = blockset_selector_->Render(atlas, atlas_ready);
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if (result.selection_changed) {
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current_tile16_ = result.selected_tile;
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RETURN_IF_ERROR(tile16_editor_.SetCurrentTile(current_tile16_));
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// Note: We do NOT auto-scroll here because it breaks user interaction.
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// The canvas should only scroll when explicitly requested (e.g., when
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// selecting a tile from the overworld canvas via ScrollBlocksetCanvasToCurrentTile).
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}
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if (result.tile_double_clicked) {
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show_tile16_editor_ = true;
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}
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// Then check for single click (if not double-click)
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left) &&
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blockset_canvas_.IsMouseHovering()) {
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tile_selected = true;
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}
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if (tile_selected) {
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// Get mouse position relative to canvas
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const ImGuiIO& io = ImGui::GetIO();
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ImVec2 canvas_pos = blockset_canvas_.zero_point();
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ImVec2 mouse_pos =
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ImVec2(io.MousePos.x - canvas_pos.x, io.MousePos.y - canvas_pos.y);
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// Calculate grid position (32x32 tiles in blockset)
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int x_offset = static_cast<int>(mouse_pos.x / 32);
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int grid_y = static_cast<int>(mouse_pos.y / 32);
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int id = x_offset + grid_y * 8; // 8 tiles per row in blockset
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if (id != current_tile16_ && id >= 0 && id < 512) {
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current_tile16_ = id;
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RETURN_IF_ERROR(tile16_editor_.SetCurrentTile(id));
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// Scroll blockset canvas to show the selected tile
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ScrollBlocksetCanvasToCurrentTile();
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}
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}
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blockset_canvas_.DrawGrid();
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blockset_canvas_.DrawOverlay();
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EndChild();
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ImGui::EndGroup();
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return absl::OkStatus();
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@@ -2089,126 +2208,33 @@ void OverworldEditor::HandleMapInteraction() {
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}
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}
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void OverworldEditor::SetupOverworldCanvasContextMenu() {
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// Clear any existing context menu items
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ow_map_canvas_.ClearContextMenuItems();
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// Add overworld-specific context menu items
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gui::Canvas::ContextMenuItem lock_item;
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lock_item.label = current_map_lock_ ? "Unlock Map" : "Lock to This Map";
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lock_item.callback = [this]() {
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current_map_lock_ = !current_map_lock_;
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if (current_map_lock_) {
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// Get the current map from mouse position
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auto mouse_position = ow_map_canvas_.drawn_tile_position();
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int map_x = mouse_position.x / kOverworldMapSize;
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int map_y = mouse_position.y / kOverworldMapSize;
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int hovered_map = map_x + map_y * 8;
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if (current_world_ == 1) {
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hovered_map += 0x40;
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} else if (current_world_ == 2) {
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hovered_map += 0x80;
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}
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if (hovered_map >= 0 && hovered_map < 0xA0) {
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current_map_ = hovered_map;
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}
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}
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};
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ow_map_canvas_.AddContextMenuItem(lock_item);
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// Map Properties
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gui::Canvas::ContextMenuItem properties_item;
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properties_item.label = "Map Properties";
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properties_item.callback = [this]() {
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show_map_properties_panel_ = true;
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};
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ow_map_canvas_.AddContextMenuItem(properties_item);
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// Custom overworld features (only show if v3+)
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static uint8_t asm_version =
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(*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
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if (asm_version >= 3 && asm_version != 0xFF) {
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// Custom Background Color
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gui::Canvas::ContextMenuItem bg_color_item;
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bg_color_item.label = "Custom Background Color";
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bg_color_item.callback = [this]() {
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show_custom_bg_color_editor_ = true;
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};
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ow_map_canvas_.AddContextMenuItem(bg_color_item);
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// Overlay Settings
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gui::Canvas::ContextMenuItem overlay_item;
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overlay_item.label = "Overlay Settings";
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overlay_item.callback = [this]() {
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show_overlay_editor_ = true;
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};
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ow_map_canvas_.AddContextMenuItem(overlay_item);
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}
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// Map editing controls
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gui::Canvas::ContextMenuItem refresh_map_item;
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refresh_map_item.label = "Refresh Map Changes";
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refresh_map_item.callback = [this]() {
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RefreshOverworldMap();
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auto status = RefreshTile16Blockset();
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if (!status.ok()) {
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||||
LOG_ERROR("OverworldEditor", "Failed to refresh tile16 blockset: %s",
|
||||
status.message().data());
|
||||
}
|
||||
};
|
||||
ow_map_canvas_.AddContextMenuItem(refresh_map_item);
|
||||
|
||||
// Canvas controls
|
||||
gui::Canvas::ContextMenuItem reset_pos_item;
|
||||
reset_pos_item.label = "Reset Canvas Position";
|
||||
reset_pos_item.callback = [this]() {
|
||||
ow_map_canvas_.set_scrolling(ImVec2(0, 0));
|
||||
};
|
||||
ow_map_canvas_.AddContextMenuItem(reset_pos_item);
|
||||
|
||||
gui::Canvas::ContextMenuItem zoom_fit_item;
|
||||
zoom_fit_item.label = "Zoom to Fit";
|
||||
zoom_fit_item.callback = [this]() {
|
||||
ow_map_canvas_.set_global_scale(1.0f);
|
||||
ow_map_canvas_.set_scrolling(ImVec2(0, 0));
|
||||
};
|
||||
ow_map_canvas_.AddContextMenuItem(zoom_fit_item);
|
||||
}
|
||||
// Note: SetupOverworldCanvasContextMenu has been removed (Phase 3B).
|
||||
// Context menu is now setup dynamically in DrawOverworldCanvas() via
|
||||
// MapPropertiesSystem::SetupCanvasContextMenu() for context-aware menu items.
|
||||
|
||||
void OverworldEditor::ScrollBlocksetCanvasToCurrentTile() {
|
||||
// Calculate the position of the current tile in the blockset canvas
|
||||
// Blockset is arranged in an 8-tile-per-row grid, each tile is 16x16 pixels
|
||||
constexpr int kTilesPerRow = 8;
|
||||
constexpr int kTileDisplaySize =
|
||||
32; // Each tile displayed at 32x32 (16x16 at 2x scale)
|
||||
if (blockset_selector_) {
|
||||
blockset_selector_->ScrollToTile(current_tile16_);
|
||||
return;
|
||||
}
|
||||
|
||||
// Fallback: maintain legacy behavior when the selector is unavailable.
|
||||
constexpr int kTilesPerRow = 8;
|
||||
constexpr int kTileDisplaySize = 32;
|
||||
|
||||
// Calculate tile position in canvas coordinates (absolute position in the grid)
|
||||
int tile_col = current_tile16_ % kTilesPerRow;
|
||||
int tile_row = current_tile16_ / kTilesPerRow;
|
||||
float tile_x = static_cast<float>(tile_col * kTileDisplaySize);
|
||||
float tile_y = static_cast<float>(tile_row * kTileDisplaySize);
|
||||
|
||||
// Get the canvas dimensions
|
||||
ImVec2 canvas_size = blockset_canvas_.canvas_size();
|
||||
|
||||
// Calculate the scroll position to center the tile in the viewport
|
||||
float scroll_x = tile_x - (canvas_size.x / 2.0F) + (kTileDisplaySize / 2.0F);
|
||||
float scroll_y = tile_y - (canvas_size.y / 2.0F) + (kTileDisplaySize / 2.0F);
|
||||
|
||||
// Clamp scroll to valid ranges (don't scroll beyond bounds)
|
||||
if (scroll_x < 0)
|
||||
scroll_x = 0;
|
||||
if (scroll_y < 0)
|
||||
scroll_y = 0;
|
||||
if (scroll_x < 0) scroll_x = 0;
|
||||
if (scroll_y < 0) scroll_y = 0;
|
||||
|
||||
// Update the blockset canvas scrolling position first
|
||||
blockset_canvas_.set_scrolling(ImVec2(-1, -scroll_y));
|
||||
|
||||
// Set the points to draw the white outline box around the current tile
|
||||
// Points are in canvas coordinates (not screen coordinates)
|
||||
// blockset_canvas_.mutable_points()->clear();
|
||||
// blockset_canvas_.mutable_points()->push_back(ImVec2(tile_x, tile_y));
|
||||
// blockset_canvas_.mutable_points()->push_back(ImVec2(tile_x + kTileDisplaySize, tile_y + kTileDisplaySize));
|
||||
blockset_canvas_.set_scrolling(ImVec2(-scroll_x, -scroll_y));
|
||||
}
|
||||
|
||||
void OverworldEditor::DrawOverworldProperties() {
|
||||
@@ -2610,4 +2636,13 @@ absl::Status OverworldEditor::UpdateROMVersionMarkers(int target_version) {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void OverworldEditor::UpdateBlocksetSelectorState() {
|
||||
if (!blockset_selector_) {
|
||||
return;
|
||||
}
|
||||
|
||||
blockset_selector_->SetTileCount(zelda3::kNumTile16Individual);
|
||||
blockset_selector_->SetSelectedTile(current_tile16_);
|
||||
}
|
||||
|
||||
} // namespace yaze::editor
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/tilemap.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/widgets/tile_selector_widget.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "app/rom.h"
|
||||
#include "app/zelda3/overworld/overworld.h"
|
||||
@@ -160,6 +161,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
|
||||
absl::Status DrawTile16Selector();
|
||||
void DrawTile8Selector();
|
||||
absl::Status DrawAreaGraphics();
|
||||
void UpdateBlocksetSelectorState();
|
||||
|
||||
absl::Status LoadSpriteGraphics();
|
||||
|
||||
@@ -182,7 +184,13 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
|
||||
|
||||
void DrawOverworldProperties();
|
||||
void HandleMapInteraction();
|
||||
void SetupOverworldCanvasContextMenu();
|
||||
// SetupOverworldCanvasContextMenu removed (Phase 3B) - now handled by MapPropertiesSystem
|
||||
|
||||
// Canvas pan/zoom helpers (Overworld Refactoring)
|
||||
void HandleOverworldPan();
|
||||
void HandleOverworldZoom();
|
||||
void ResetOverworldView();
|
||||
void CenterOverworldView();
|
||||
|
||||
/**
|
||||
* @brief Scroll the blockset canvas to show the current selected tile16
|
||||
@@ -332,6 +340,7 @@ class OverworldEditor : public Editor, public gfx::GfxContext {
|
||||
gui::CanvasGridSize::k32x32};
|
||||
gui::Canvas blockset_canvas_{"OwBlockset", kBlocksetCanvasSize,
|
||||
gui::CanvasGridSize::k32x32};
|
||||
std::unique_ptr<gui::TileSelectorWidget> blockset_selector_;
|
||||
gui::Canvas graphics_bin_canvas_{"GraphicsBin", kGraphicsBinCanvasSize,
|
||||
gui::CanvasGridSize::k16x16};
|
||||
gui::Canvas properties_canvas_;
|
||||
|
||||
Reference in New Issue
Block a user