Add zelda3::overworld namespace
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@@ -23,7 +23,7 @@
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#include "app/gui/style.h"
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#include "app/gui/widgets.h"
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#include "app/rom.h"
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#include "app/zelda3/overworld.h"
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#include "app/zelda3/overworld/overworld.h"
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namespace yaze {
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namespace app {
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@@ -863,8 +863,9 @@ bool IsMouseHoveringOverEntity(const zelda3::OverworldEntity &entity,
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return false;
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}
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool free_movement = false) {
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void MoveEntityOnGrid(zelda3::OverworldEntity *entity,
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ImVec2 canvas_p0, ImVec2 scrolling,
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bool free_movement = false) {
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// Get the mouse position relative to the canvas
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const ImGuiIO &io = ImGui::GetIO();
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const ImVec2 origin(canvas_p0.x + scrolling.x, canvas_p0.y + scrolling.y);
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@@ -883,8 +884,9 @@ void MoveEntityOnGrid(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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entity->set_y(new_y);
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}
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void HandleEntityDragging(zelda3::OverworldEntity *entity, ImVec2 canvas_p0,
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ImVec2 scrolling, bool &is_dragging_entity,
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void HandleEntityDragging(zelda3::OverworldEntity *entity,
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ImVec2 canvas_p0, ImVec2 scrolling,
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bool &is_dragging_entity,
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zelda3::OverworldEntity *&dragged_entity,
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zelda3::OverworldEntity *¤t_entity,
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bool free_movement = false) {
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@@ -960,7 +962,8 @@ bool DrawEntranceInserterPopup() {
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}
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// TODO: Implement deleting OverworldEntrance objects, currently only hides them
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bool DrawOverworldEntrancePopup(zelda3::OverworldEntrance &entrance) {
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bool DrawOverworldEntrancePopup(
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zelda3::overworld::OverworldEntrance &entrance) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -1084,7 +1087,7 @@ void DrawExitInserterPopup() {
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}
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}
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bool DrawExitEditorPopup(zelda3::OverworldExit &exit) {
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bool DrawExitEditorPopup(zelda3::overworld::OverworldExit &exit) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -1280,8 +1283,8 @@ void DrawItemInsertPopup() {
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ImGui::Text("Add Item");
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ImGui::BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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for (int i = 0; i < zelda3::kSecretItemNames.size(); i++) {
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if (ImGui::Selectable(zelda3::kSecretItemNames[i].c_str(),
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for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (ImGui::Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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i == new_item_id)) {
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new_item_id = i;
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}
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@@ -1304,7 +1307,7 @@ void DrawItemInsertPopup() {
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}
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// TODO: Implement deleting OverworldItem objects, currently only hides them
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bool DrawItemEditorPopup(zelda3::OverworldItem &item) {
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bool DrawItemEditorPopup(zelda3::overworld::OverworldItem &item) {
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static bool set_done = false;
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if (set_done) {
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set_done = false;
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@@ -1314,8 +1317,8 @@ bool DrawItemEditorPopup(zelda3::OverworldItem &item) {
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ImGui::BeginChild("ScrollRegion", ImVec2(150, 150), true,
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ImGuiWindowFlags_AlwaysVerticalScrollbar);
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ImGui::BeginGroup();
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for (int i = 0; i < zelda3::kSecretItemNames.size(); i++) {
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if (ImGui::Selectable(zelda3::kSecretItemNames[i].c_str(),
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for (int i = 0; i < zelda3::overworld::kSecretItemNames.size(); i++) {
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if (ImGui::Selectable(zelda3::overworld::kSecretItemNames[i].c_str(),
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item.id == i)) {
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item.id = i;
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}
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@@ -1348,7 +1351,7 @@ void OverworldEditor::DrawOverworldItems() {
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// Get the item's bitmap and real X and Y positions
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if (item.room_map_id < 0x40 + (current_world_ * 0x40) &&
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item.room_map_id >= (current_world_ * 0x40) && !item.deleted) {
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std::string item_name = zelda3::kSecretItemNames[item.id];
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std::string item_name = zelda3::overworld::kSecretItemNames[item.id];
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ow_map_canvas_.DrawRect(item.x_, item.y_, 16, 16, ImVec4(255, 0, 0, 150));
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@@ -1647,7 +1650,7 @@ absl::Status OverworldEditor::LoadGraphics() {
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}
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// Render the overworld maps loaded from the ROM.
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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for (int i = 0; i < zelda3::overworld::kNumOverworldMaps; ++i) {
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overworld_.set_current_map(i);
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auto palette = overworld_.AreaPalette();
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gui::BuildAndRenderBitmapPipeline(0x200, 0x200, 0x200,
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