add file_path.mm for bundle resource path
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6
src/app/core/platform/file_path.h
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6
src/app/core/platform/file_path.h
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@@ -0,0 +1,6 @@
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#ifndef YAZE_APP_CORE_PLATFORM_FILE_PATH_H
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#define YAZE_APP_CORE_PLATFORM_FILE_PATH_H
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std::string GetBundleResourcePath();
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#endif // YAZE_APP_CORE_PLATFORM_FILE_PATH_H
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26
src/app/core/platform/file_path.mm
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26
src/app/core/platform/file_path.mm
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@@ -0,0 +1,26 @@
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#include <iostream>
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#include <string>
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#if defined(__APPLE__) && defined(__MACH__)
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#include <Foundation/Foundation.h>
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#include <TargetConditionals.h>
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#if TARGET_IPHONE_SIMULATOR == 1
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std::string GetBundleResourcePath() {}
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#elif TARGET_OS_IPHONE == 1
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std::string GetBundleResourcePath() {
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NSBundle* bundle = [NSBundle mainBundle];
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NSString* resourceDirectoryPath = [bundle bundlePath];
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NSString* path = [resourceDirectoryPath stringByAppendingString:@"/"];
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return [path UTF8String];
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}
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#elif TARGET_OS_MAC == 1
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std::string GetBundleResourcePath() {
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NSBundle* bundle = [NSBundle mainBundle];
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NSString* resourceDirectoryPath = [bundle bundlePath];
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NSString* path = [resourceDirectoryPath stringByAppendingString:@"/"];
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return [path UTF8String];
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}
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#endif
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#endif
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