Rename Editor class to MasterEditor
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@@ -1,70 +0,0 @@
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#ifndef YAZE_APP_VIEW_EDITOR_H
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#define YAZE_APP_VIEW_EDITOR_H
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#include <ImGuiColorTextEdit/TextEditor.h>
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#include <ImGuiFileDialog/ImGuiFileDialog.h>
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#include <imgui/imgui.h>
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#include <imgui/imgui_memory_editor.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include "app/core/constants.h"
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#include "app/editor/assembly_editor.h"
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#include "app/editor/dungeon_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "gui/canvas.h"
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#include "gui/icons.h"
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#include "gui/input.h"
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namespace yaze {
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namespace app {
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namespace editor {
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class Editor {
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public:
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Editor();
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~Editor();
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void SetupScreen(std::shared_ptr<SDL_Renderer> renderer);
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void UpdateScreen();
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private:
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void DrawYazeMenu();
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void DrawFileMenu() const;
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void DrawEditMenu() const;
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void DrawViewMenu();
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void DrawHelpMenu() const;
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void DrawOverworldEditor();
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void DrawDungeonEditor();
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void DrawScreenEditor();
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void DrawSpriteEditor();
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bool is_loaded_ = true;
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bool asm_is_loaded = false;
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ROM rom_;
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gui::Canvas canvas_;
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AssemblyEditor assembly_editor_;
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OverworldEditor overworld_editor_;
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DungeonEditor dungeon_editor_;
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ScreenEditor screen_editor_;
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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std::unordered_map<uint, SDL_Texture *> image_cache_;
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ImVec4 current_palette_[8];
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ImGuiWindowFlags main_editor_flags_ =
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ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse |
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ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar |
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ImGuiWindowFlags_NoTitleBar;
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ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_VIEW_EDITOR_H
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