rom housekeeping

This commit is contained in:
scawful
2022-07-06 22:22:05 -04:00
parent 0c4eba08ad
commit b127718ae8
2 changed files with 19 additions and 65 deletions

View File

@@ -79,8 +79,8 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
length =
(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
pos += 2; // Advance 2 bytes in ROM
} else // Normal Command
{
} else { // Normal Command
cmd = (uchar)((databyte >> 5) & 0x07);
length = (uchar)(databyte & 0x1F);
pos += 1; // Advance 1 byte in ROM
@@ -130,33 +130,6 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
return buffer;
}
std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
uint size_out = 0;
uint size = preset.length_;
int tile_pos = preset.pc_tiles_location_;
std::vector<tile8> rawTiles;
// decompress the gfx
auto data = (char *)malloc(sizeof(char) * size);
memcpy(data, (current_rom_ + tile_pos), size);
data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
if (data == nullptr) {
std::cout << alttp_decompression_error << std::endl;
return rawTiles;
}
// unpack the tiles based on their depth
unsigned tileCpt = 0;
for (tile_pos = 0; tile_pos < size; tile_pos += preset.bits_per_pixel_ * 8) {
tile8 newTile = unpack_bpp_tile(data, tile_pos, preset.bits_per_pixel_);
newTile.id = tileCpt;
rawTiles.push_back(newTile);
tileCpt++;
}
free(data);
return rawTiles;
}
gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
uint filePos = addr;
uint palette_size = pow(2, bpp);
@@ -234,7 +207,7 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
snesAddr = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
((current_rom_[0x505F + offset]) << 8) |
((current_rom_[0x513E + offset]))));
pcAddr = SnesToPc(snesAddr);
pcAddr = core::SnesToPc(snesAddr);
std::cout << "Decompressing..." << std::endl;
char *decomp = Decompress(pcAddr);
std::cout << "Converting to 8bpp sheet..." << std::endl;
@@ -250,36 +223,31 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
return sheet_texture;
}
int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const {
return (addr1 << 16) | (addr2 << 8) | addr3;
}
int ROM::GetPCGfxAddress(uint8_t id) {
int gfxPtr1 =
SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_1_pointer]));
core::SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_1_pointer]));
int gfxPtr2 =
SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_2_pointer]));
core::SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_2_pointer]));
int gfxPtr3 =
SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_3_pointer]));
core::SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
(current_rom_[core::constants::gfx_3_pointer]));
uint8_t gfxGamePointer1 = current_rom_[gfxPtr1 + id];
uint8_t gfxGamePointer2 = current_rom_[gfxPtr2 + id];
uint8_t gfxGamePointer3 = current_rom_[gfxPtr3 + id];
return SnesToPc(
AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
return core::SnesToPc(
core::AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
}
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
char *ROM::CreateAllGfxDataRaw() {
// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
auto *buffer = new char[346624];
auto *data = new char[2048];
int bufferPos = 0;
@@ -412,8 +380,6 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
allgfx16Data = SNES3bppTo8bppSheet(allgfx16Data);
}
void ROM::LoadBlocksetGraphics(int graphics_id) {}
} // namespace rom
} // namespace app
} // namespace yaze

View File

@@ -13,6 +13,7 @@
#include <string>
#include <vector>
#include "app/core/common.h"
#include "app/core/constants.h"
#include "app/gfx/tile.h"
@@ -27,38 +28,25 @@ class ROM {
void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
void LoadFromFile(const std::string& path);
char* Decompress(int pos, int size = 0x800, bool reversed = false);
std::vector<tile8> ExtractTiles(gfx::TilePreset& preset);
gfx::SNESPalette ExtractPalette(uint addr, int bpp);
uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000);
SDL_Texture* DrawGraphicsSheet(int offset);
int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const;
int GetPCGfxAddress(uint8_t id);
char* CreateAllGfxDataRaw();
void CreateAllGraphicsData(uchar* allGfx16Ptr);
void LoadBlocksetGraphics(int graphics_id);
unsigned int SnesToPc(unsigned int addr) const {
if (addr >= 0x808000) {
addr -= 0x808000;
}
unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
return (temp + 0x0);
}
inline uchar* data() { return current_rom_; }
inline auto Renderer() { return sdl_renderer_; }
const uchar* getTitle() const { return title; }
long int getSize() const { return size_; }
long getSize() const { return size_; }
char getVersion() const { return version_; }
bool isLoaded() const { return loaded; }
private:
bool loaded = false;
bool has_header_ = false;
long int size_;
long size_;
uint compressed_size_;
uchar* current_rom_;
uchar version_;