rom housekeeping
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@@ -79,8 +79,8 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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length =
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(ushort)(((current_rom_[pos] << 8) | current_rom_[pos + 1]) & 0x3FF);
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pos += 2; // Advance 2 bytes in ROM
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} else // Normal Command
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{
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} else { // Normal Command
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cmd = (uchar)((databyte >> 5) & 0x07);
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length = (uchar)(databyte & 0x1F);
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pos += 1; // Advance 1 byte in ROM
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@@ -130,33 +130,6 @@ char *ROM::Decompress(int pos, int size, bool reversed) {
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return buffer;
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}
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std::vector<tile8> ROM::ExtractTiles(gfx::TilePreset &preset) {
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uint size_out = 0;
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uint size = preset.length_;
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int tile_pos = preset.pc_tiles_location_;
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std::vector<tile8> rawTiles;
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// decompress the gfx
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auto data = (char *)malloc(sizeof(char) * size);
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memcpy(data, (current_rom_ + tile_pos), size);
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data = alttp_decompress_gfx(data, 0, size, &size_out, &compressed_size_);
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if (data == nullptr) {
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std::cout << alttp_decompression_error << std::endl;
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return rawTiles;
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}
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// unpack the tiles based on their depth
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unsigned tileCpt = 0;
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for (tile_pos = 0; tile_pos < size; tile_pos += preset.bits_per_pixel_ * 8) {
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tile8 newTile = unpack_bpp_tile(data, tile_pos, preset.bits_per_pixel_);
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newTile.id = tileCpt;
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rawTiles.push_back(newTile);
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tileCpt++;
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}
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free(data);
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return rawTiles;
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}
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gfx::SNESPalette ROM::ExtractPalette(uint addr, int bpp) {
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uint filePos = addr;
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uint palette_size = pow(2, bpp);
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@@ -234,7 +207,7 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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snesAddr = (uint)((((current_rom_[0x4F80 + offset]) << 16) |
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((current_rom_[0x505F + offset]) << 8) |
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((current_rom_[0x513E + offset]))));
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pcAddr = SnesToPc(snesAddr);
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pcAddr = core::SnesToPc(snesAddr);
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std::cout << "Decompressing..." << std::endl;
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char *decomp = Decompress(pcAddr);
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std::cout << "Converting to 8bpp sheet..." << std::endl;
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@@ -250,36 +223,31 @@ SDL_Texture *ROM::DrawGraphicsSheet(int offset) {
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return sheet_texture;
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}
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int ROM::AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const {
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return (addr1 << 16) | (addr2 << 8) | addr3;
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}
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int ROM::GetPCGfxAddress(uint8_t id) {
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int gfxPtr1 =
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SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_1_pointer]));
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core::SnesToPc((current_rom_[core::constants::gfx_1_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_1_pointer]));
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int gfxPtr2 =
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SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_2_pointer]));
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core::SnesToPc((current_rom_[core::constants::gfx_2_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_2_pointer]));
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int gfxPtr3 =
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SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_3_pointer]));
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core::SnesToPc((current_rom_[core::constants::gfx_3_pointer + 1] << 8) +
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(current_rom_[core::constants::gfx_3_pointer]));
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uint8_t gfxGamePointer1 = current_rom_[gfxPtr1 + id];
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uint8_t gfxGamePointer2 = current_rom_[gfxPtr2 + id];
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uint8_t gfxGamePointer3 = current_rom_[gfxPtr3 + id];
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return SnesToPc(
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AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
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return core::SnesToPc(
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core::AddressFromBytes(gfxGamePointer1, gfxGamePointer2, gfxGamePointer3));
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}
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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char *ROM::CreateAllGfxDataRaw() {
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// 0-112 -> compressed 3bpp bgr -> (decompressed each) 0x600 chars
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// 113-114 -> compressed 2bpp -> (decompressed each) 0x800 chars
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// 115-126 -> uncompressed 3bpp sprites -> (each) 0x600 chars
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// 127-217 -> compressed 3bpp sprites -> (decompressed each) 0x600 chars
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// 218-222 -> compressed 2bpp -> (decompressed each) 0x800 chars
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auto *buffer = new char[346624];
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auto *data = new char[2048];
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int bufferPos = 0;
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@@ -412,8 +380,6 @@ void ROM::CreateAllGraphicsData(uchar *allGfx16Ptr) {
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allgfx16Data = SNES3bppTo8bppSheet(allgfx16Data);
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}
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void ROM::LoadBlocksetGraphics(int graphics_id) {}
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} // namespace rom
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} // namespace app
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} // namespace yaze
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