rom housekeeping
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@@ -13,6 +13,7 @@
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#include <string>
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#include <vector>
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/tile.h"
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@@ -27,38 +28,25 @@ class ROM {
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void SetupRenderer(std::shared_ptr<SDL_Renderer> renderer);
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void LoadFromFile(const std::string& path);
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char* Decompress(int pos, int size = 0x800, bool reversed = false);
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std::vector<tile8> ExtractTiles(gfx::TilePreset& preset);
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gfx::SNESPalette ExtractPalette(uint addr, int bpp);
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uchar* SNES3bppTo8bppSheet(uchar* buffer_in, int sheet_id = 0, int size = 0x1000);
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SDL_Texture* DrawGraphicsSheet(int offset);
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int AddressFromBytes(uint8_t addr1, uint8_t addr2, uint8_t addr3) const;
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int GetPCGfxAddress(uint8_t id);
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char* CreateAllGfxDataRaw();
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void CreateAllGraphicsData(uchar* allGfx16Ptr);
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void LoadBlocksetGraphics(int graphics_id);
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unsigned int SnesToPc(unsigned int addr) const {
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if (addr >= 0x808000) {
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addr -= 0x808000;
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}
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unsigned int temp = (addr & 0x7FFF) + ((addr / 2) & 0xFF8000);
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return (temp + 0x0);
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}
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inline uchar* data() { return current_rom_; }
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inline auto Renderer() { return sdl_renderer_; }
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const uchar* getTitle() const { return title; }
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long int getSize() const { return size_; }
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long getSize() const { return size_; }
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char getVersion() const { return version_; }
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bool isLoaded() const { return loaded; }
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private:
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bool loaded = false;
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bool has_header_ = false;
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long int size_;
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long size_;
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uint compressed_size_;
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uchar* current_rom_;
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uchar version_;
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