CreateSDL_Window rename, avoid macro conflict
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@@ -100,7 +100,7 @@ void HandleMouseMovement(int &wheel) {
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bool Controller::IsActive() const { return active_; }
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absl::Status Controller::OnEntry() {
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RETURN_IF_ERROR(CreateWindow())
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RETURN_IF_ERROR(CreateSDL_Window())
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RETURN_IF_ERROR(CreateRenderer())
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RETURN_IF_ERROR(CreateGuiContext())
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InitializeKeymap();
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@@ -167,7 +167,7 @@ void Controller::OnExit() {
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SDL_Quit();
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}
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absl::Status Controller::CreateWindow() {
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absl::Status Controller::CreateSDL_Window() {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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return absl::InternalError(
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absl::StrFormat("SDL_Init: %s\n", SDL_GetError()));
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@@ -37,7 +37,7 @@ class Controller : public ExperimentFlags {
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void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
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};
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absl::Status CreateWindow();
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absl::Status CreateSDL_Window();
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absl::Status CreateRenderer();
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absl::Status CreateGuiContext();
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absl::Status LoadFontFamilies() const;
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