CreateSDL_Window rename, avoid macro conflict
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@@ -37,7 +37,7 @@ class Controller : public ExperimentFlags {
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void operator()(SDL_Texture *p) const { SDL_DestroyTexture(p); }
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};
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absl::Status CreateWindow();
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absl::Status CreateSDL_Window();
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absl::Status CreateRenderer();
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absl::Status CreateGuiContext();
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absl::Status LoadFontFamilies() const;
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