Reorder includes in assembly and dungeon editor files for improved clarity; remove unused headers

This commit is contained in:
scawful
2024-11-13 08:53:08 -05:00
parent e0db021e7c
commit b1edd862fc
2 changed files with 3 additions and 4 deletions

View File

@@ -1,7 +1,8 @@
#include "assembly_editor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "ImGuiColorTextEdit/TextEditor.h"
#include "ImGuiFileDialog/ImGuiFileDialog.h"
#include "absl/strings/str_cat.h"
#include "app/core/platform/file_dialog.h"
#include "app/gui/icons.h"
@@ -12,7 +13,7 @@ namespace editor {
using core::FileDialogWrapper;
namespace {
std::vector<std::string> RemoveIgnoredFiles(
const std::vector<std::string>& files,
const std::vector<std::string>& ignored_files) {

View File

@@ -2,12 +2,10 @@
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include "app/core/common.h"
#include "app/core/project.h"
#include "app/editor/graphics/gfx_group_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/utils/editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/room.h"