refactor overworld items to flat functions
This commit is contained in:
@@ -44,6 +44,12 @@ class GameEntity {
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virtual void UpdateMapProperties(uint16_t map_id) = 0;
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};
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constexpr int kNumOverworldMaps = 160;
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// 1 byte, not 0 if enabled
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// vanilla, v2, v3
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constexpr int OverworldCustomASMHasBeenApplied = 0x140145;
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constexpr const char* kEntranceNames[] = {
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"Link's House Intro",
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"Link's House Post-intro",
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@@ -16,6 +16,7 @@
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#include "app/gfx/types/snes_tile.h"
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#include "app/rom.h"
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#include "app/snes.h"
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#include "zelda3/common.h"
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#include "zelda3/overworld/overworld_entrance.h"
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#include "zelda3/overworld/overworld_exit.h"
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#include "util/hex.h"
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@@ -94,7 +95,7 @@ absl::Status Overworld::Load(Rom* rom) {
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{
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gfx::ScopedTimer items_timer("LoadItems");
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RETURN_IF_ERROR(LoadItems());
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ASSIGN_OR_RETURN(all_items_, LoadItems(rom_, overworld_maps_));
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}
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{
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@@ -687,73 +688,6 @@ void Overworld::LoadTileTypes() {
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}
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}
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absl::Status Overworld::LoadItems() {
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// Version 0x03 of the OW ASM added item support for the SW.
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uint8_t asm_version = (*rom_)[zelda3::OverworldCustomASMHasBeenApplied];
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// Determine max number of overworld maps based on actual ASM version
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// Only use expanded maps (0xA0) if v3+ ASM is actually applied
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int max_ow =
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(asm_version >= 0x03 && asm_version != 0xFF) ? kNumOverworldMaps : 0x80;
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ASSIGN_OR_RETURN(uint32_t pointer_snes,
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rom()->ReadLong(zelda3::overworldItemsAddress));
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uint32_t item_pointer_address =
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SnesToPc(pointer_snes); // 0x1BC2F9 -> 0x0DC2F9
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for (int i = 0; i < max_ow; i++) {
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ASSIGN_OR_RETURN(uint8_t bank_byte,
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rom()->ReadByte(zelda3::overworldItemsAddressBank));
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int bank = bank_byte & 0x7F;
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ASSIGN_OR_RETURN(uint8_t addr_low,
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rom()->ReadByte(item_pointer_address + (i * 2)));
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ASSIGN_OR_RETURN(uint8_t addr_high,
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rom()->ReadByte(item_pointer_address + (i * 2) + 1));
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uint32_t addr = (bank << 16) + // 1B
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(addr_high << 8) + // F9
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addr_low; // 3C
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addr = SnesToPc(addr);
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// Check if this is a large map and skip if not the parent
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if (overworld_maps_[i].area_size() != zelda3::AreaSizeEnum::SmallArea) {
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if (overworld_maps_[i].parent() != (uint8_t)i) {
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continue;
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}
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}
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while (true) {
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ASSIGN_OR_RETURN(uint8_t b1, rom()->ReadByte(addr));
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ASSIGN_OR_RETURN(uint8_t b2, rom()->ReadByte(addr + 1));
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ASSIGN_OR_RETURN(uint8_t b3, rom()->ReadByte(addr + 2));
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if (b1 == 0xFF && b2 == 0xFF) {
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break;
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}
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int p = (((b2 & 0x1F) << 8) + b1) >> 1;
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int x = p % 0x40; // Use 0x40 instead of 64 to match ZS
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int y = p >> 6;
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int fakeID = i % 0x40; // Use modulo 0x40 to match ZS
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int sy = fakeID / 8;
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int sx = fakeID - (sy * 8);
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all_items_.emplace_back(b3, (uint16_t)i, (x * 16) + (sx * 512),
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(y * 16) + (sy * 512), false);
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auto size = all_items_.size();
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all_items_[size - 1].game_x_ = (uint8_t)x;
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all_items_[size - 1].game_y_ = (uint8_t)y;
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addr += 3;
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}
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}
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return absl::OkStatus();
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}
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absl::Status Overworld::LoadSprites() {
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std::vector<std::future<absl::Status>> futures;
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@@ -2479,149 +2413,8 @@ absl::Status Overworld::SaveExits() {
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return absl::OkStatus();
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}
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namespace {
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bool CompareItemsArrays(std::vector<OverworldItem> item_array1,
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std::vector<OverworldItem> item_array2) {
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if (item_array1.size() != item_array2.size()) {
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return false;
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}
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bool match;
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for (size_t i = 0; i < item_array1.size(); i++) {
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match = false;
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for (size_t j = 0; j < item_array2.size(); j++) {
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// Check all sprite in 2nd array if one match
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if (item_array1[i].x_ == item_array2[j].x_ &&
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item_array1[i].y_ == item_array2[j].y_ &&
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item_array1[i].id_ == item_array2[j].id_) {
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match = true;
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break;
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}
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}
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if (!match) {
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return false;
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}
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}
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return true;
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}
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} // namespace
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absl::Status Overworld::SaveItems() {
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const int pointer_count = zelda3::kNumOverworldMaps;
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std::vector<std::vector<OverworldItem>> room_items(pointer_count);
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// Reset bomb door lookup table used by special item (0x86)
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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RETURN_IF_ERROR(rom()->WriteShort(zelda3::kOverworldBombDoorItemLocationsNew +
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(i * 2),
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0x0000));
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}
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for (const OverworldItem& item : all_items_) {
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if (item.deleted) continue;
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const int map_index = static_cast<int>(item.room_map_id_);
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if (map_index < 0 || map_index >= pointer_count) {
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LOG_WARN("Overworld::SaveItems",
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"Skipping item with map index %d outside pointer table (size=%d)",
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map_index, pointer_count);
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continue;
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}
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room_items[map_index].push_back(item);
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if (item.id_ == 0x86) {
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const int lookup_index = std::min(map_index, zelda3::kNumOverworldMaps - 1);
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RETURN_IF_ERROR(rom()->WriteShort(
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zelda3::kOverworldBombDoorItemLocationsNew + (lookup_index * 2),
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static_cast<uint16_t>((item.game_x_ + (item.game_y_ * 64)) * 2)));
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}
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}
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// Prepare pointer reuse cache
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std::vector<int> item_pointers(pointer_count, -1);
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std::vector<int> item_pointers_reuse(pointer_count, -1);
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for (int i = 0; i < pointer_count; ++i) {
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item_pointers_reuse[i] = -1;
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for (int ci = 0; ci < i; ++ci) {
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if (room_items[i].empty()) {
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item_pointers_reuse[i] = -2; // reuse empty terminator
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break;
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}
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if (CompareItemsArrays(room_items[i], room_items[ci])) {
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item_pointers_reuse[i] = ci;
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break;
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}
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}
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}
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// Item data always lives in the vanilla data block
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int data_pos = zelda3::kOverworldItemsStartDataNew;
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int empty_pointer = -1;
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for (int i = 0; i < pointer_count; ++i) {
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if (item_pointers_reuse[i] == -1) {
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item_pointers[i] = data_pos;
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for (const OverworldItem& item : room_items[i]) {
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const uint16_t map_pos =
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static_cast<uint16_t>(((item.game_y_ << 6) + item.game_x_) << 1);
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const uint32_t data =
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static_cast<uint32_t>(map_pos & 0xFF) |
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(static_cast<uint32_t>((map_pos >> 8) & 0xFF) << 8) |
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(static_cast<uint32_t>(item.id_) << 16);
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RETURN_IF_ERROR(rom()->WriteLong(data_pos, data));
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data_pos += 3;
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}
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empty_pointer = data_pos;
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RETURN_IF_ERROR(rom()->WriteShort(data_pos, 0xFFFF));
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data_pos += 2;
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} else if (item_pointers_reuse[i] == -2) {
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if (empty_pointer < 0) {
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item_pointers[i] = data_pos;
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empty_pointer = data_pos;
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RETURN_IF_ERROR(rom()->WriteShort(data_pos, 0xFFFF));
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data_pos += 2;
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} else {
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item_pointers[i] = empty_pointer;
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}
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} else {
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item_pointers[i] = item_pointers[item_pointers_reuse[i]];
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}
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}
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if (data_pos > kOverworldItemsEndData) {
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return absl::AbortedError("Too many items");
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}
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// Update pointer table metadata to the expanded location used by ZScream
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RETURN_IF_ERROR(rom()->WriteLong(
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zelda3::overworldItemsAddress, PcToSnes(zelda3::kOverworldItemsPointersNew)));
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RETURN_IF_ERROR(rom()->WriteByte(
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zelda3::overworldItemsAddressBank,
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static_cast<uint8_t>((PcToSnes(zelda3::kOverworldItemsStartDataNew) >> 16) &
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0xFF)));
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// Clear pointer table (write zero) to avoid stale values when pointer count shrinks
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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RETURN_IF_ERROR(rom()->WriteShort(zelda3::kOverworldItemsPointersNew + (i * 2),
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0x0000));
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}
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for (int i = 0; i < pointer_count; ++i) {
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const uint32_t snes_addr = PcToSnes(item_pointers[i]);
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RETURN_IF_ERROR(rom()->WriteShort(zelda3::kOverworldItemsPointersNew + (i * 2),
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static_cast<uint16_t>(snes_addr & 0xFFFF)));
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}
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util::logf("End of Items : %d", data_pos);
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RETURN_IF_ERROR(::yaze::zelda3::SaveItems(rom_, all_items_));
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return absl::OkStatus();
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}
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@@ -101,21 +101,12 @@ constexpr int overworldTilesType = 0x071459;
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constexpr int overworldMessages = 0x03F51D;
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constexpr int overworldMessagesExpanded = 0x1417F8;
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constexpr int overworldItemsPointers = 0x0DC2F9;
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constexpr int overworldItemsAddress = 0x0DC8B9; // 1BC2F9
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constexpr int overworldItemsAddressBank = 0x0DC8BF;
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constexpr int overworldItemsEndData = 0x0DC89C; // 0DC89E
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constexpr int overworldBombDoorItemLocationsNew = 0x012644;
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constexpr int overworldItemsPointersNew = 0x012784;
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constexpr int overworldItemsStartDataNew = 0x0DC2F9;
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constexpr int kOverworldCompressedMapPos = 0x058000;
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constexpr int kOverworldCompressedOverflowPos = 0x137FFF;
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constexpr int kNumTileTypes = 0x200;
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constexpr int kMap16Tiles = 0x78000;
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constexpr int kNumOverworldMaps = 160;
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constexpr int kNumTile16Individual = 4096;
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constexpr int Map32PerScreen = 256;
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constexpr int NumberOfMap16 = 3752; // 4096
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@@ -139,7 +130,7 @@ class Overworld {
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absl::Status LoadOverworldMaps();
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void LoadTileTypes();
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absl::Status LoadItems();
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// absl::Status LoadItems();
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absl::Status LoadSprites();
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absl::Status LoadSpritesFromMap(int sprite_start, int sprite_count,
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int sprite_index);
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208
src/zelda3/overworld/overworld_item.cc
Normal file
208
src/zelda3/overworld/overworld_item.cc
Normal file
@@ -0,0 +1,208 @@
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#include "zelda3/overworld/overworld_item.h"
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#include <algorithm>
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#include <cstdint>
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#include <vector>
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "app/rom.h"
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#include "app/snes.h"
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#include "util/log.h"
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#include "util/macro.h"
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#include "zelda3/common.h"
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#include "zelda3/overworld/overworld_map.h"
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namespace yaze::zelda3 {
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absl::StatusOr<std::vector<OverworldItem>> LoadItems(
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Rom* rom, std::vector<OverworldMap>& overworld_maps) {
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std::vector<OverworldItem> items;
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// Version 0x03 of the OW ASM added item support for the SW.
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uint8_t asm_version = (*rom)[OverworldCustomASMHasBeenApplied];
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// Determine max number of overworld maps based on actual ASM version
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// Only use expanded maps (0xA0) if v3+ ASM is actually applied
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int max_ow =
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(asm_version >= 0x03 && asm_version != 0xFF) ? kNumOverworldMaps : 0x80;
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ASSIGN_OR_RETURN(uint32_t pointer_snes,
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rom->ReadLong(zelda3::overworldItemsAddress));
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uint32_t item_pointer_address =
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SnesToPc(pointer_snes); // 0x1BC2F9 -> 0x0DC2F9
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for (int i = 0; i < max_ow; i++) {
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ASSIGN_OR_RETURN(uint8_t bank_byte,
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rom->ReadByte(zelda3::overworldItemsAddressBank));
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int bank = bank_byte & 0x7F;
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ASSIGN_OR_RETURN(uint8_t addr_low,
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rom->ReadByte(item_pointer_address + (i * 2)));
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ASSIGN_OR_RETURN(uint8_t addr_high,
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rom->ReadByte(item_pointer_address + (i * 2) + 1));
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uint32_t addr = (bank << 16) + // 1B
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(addr_high << 8) + // F9
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addr_low; // 3C
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addr = SnesToPc(addr);
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// Check if this is a large map and skip if not the parent
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if (overworld_maps[i].area_size() != zelda3::AreaSizeEnum::SmallArea) {
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if (overworld_maps[i].parent() != (uint8_t)i) {
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continue;
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}
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}
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while (true) {
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ASSIGN_OR_RETURN(uint8_t b1, rom->ReadByte(addr));
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ASSIGN_OR_RETURN(uint8_t b2, rom->ReadByte(addr + 1));
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ASSIGN_OR_RETURN(uint8_t b3, rom->ReadByte(addr + 2));
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if (b1 == 0xFF && b2 == 0xFF) {
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break;
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}
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int p = (((b2 & 0x1F) << 8) + b1) >> 1;
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int x = p % 0x40; // Use 0x40 instead of 64 to match ZS
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int y = p >> 6;
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int fakeID = i % 0x40; // Use modulo 0x40 to match ZS
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int sy = fakeID / 8;
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int sx = fakeID - (sy * 8);
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items.emplace_back(b3, (uint16_t)i, (x * 16) + (sx * 512),
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(y * 16) + (sy * 512), false);
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auto size = items.size();
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items[size - 1].game_x_ = (uint8_t)x;
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items[size - 1].game_y_ = (uint8_t)y;
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addr += 3;
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}
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}
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return items;
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}
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absl::Status SaveItems(Rom* rom, const std::vector<OverworldItem>& items) {
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const int pointer_count = zelda3::kNumOverworldMaps;
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std::vector<std::vector<OverworldItem>> room_items(pointer_count);
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// Reset bomb door lookup table used by special item (0x86)
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for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
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RETURN_IF_ERROR(rom->WriteShort(
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zelda3::kOverworldBombDoorItemLocationsNew + (i * 2), 0x0000));
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}
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for (const OverworldItem& item : items) {
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if (item.deleted)
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continue;
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const int map_index = static_cast<int>(item.room_map_id_);
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if (map_index < 0 || map_index >= pointer_count) {
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LOG_WARN(
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"Overworld::SaveItems",
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"Skipping item with map index %d outside pointer table (size=%d)",
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map_index, pointer_count);
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continue;
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}
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room_items[map_index].push_back(item);
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if (item.id_ == 0x86) {
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const int lookup_index =
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std::min(map_index, zelda3::kNumOverworldMaps - 1);
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RETURN_IF_ERROR(rom->WriteShort(
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zelda3::kOverworldBombDoorItemLocationsNew + (lookup_index * 2),
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static_cast<uint16_t>((item.game_x_ + (item.game_y_ * 64)) * 2)));
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}
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}
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// Prepare pointer reuse cache
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std::vector<int> item_pointers(pointer_count, -1);
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std::vector<int> item_pointers_reuse(pointer_count, -1);
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for (int i = 0; i < pointer_count; ++i) {
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item_pointers_reuse[i] = -1;
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for (int ci = 0; ci < i; ++ci) {
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if (room_items[i].empty()) {
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item_pointers_reuse[i] = -2; // reuse empty terminator
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break;
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}
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if (CompareItemsArrays(room_items[i], room_items[ci])) {
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item_pointers_reuse[i] = ci;
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break;
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}
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}
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}
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// Item data always lives in the vanilla data block
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int data_pos = zelda3::kOverworldItemsStartDataNew;
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int empty_pointer = -1;
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for (int i = 0; i < pointer_count; ++i) {
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if (item_pointers_reuse[i] == -1) {
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item_pointers[i] = data_pos;
|
||||
for (const OverworldItem& item : room_items[i]) {
|
||||
const uint16_t map_pos =
|
||||
static_cast<uint16_t>(((item.game_y_ << 6) + item.game_x_) << 1);
|
||||
const uint32_t data =
|
||||
static_cast<uint32_t>(map_pos & 0xFF) |
|
||||
(static_cast<uint32_t>((map_pos >> 8) & 0xFF) << 8) |
|
||||
(static_cast<uint32_t>(item.id_) << 16);
|
||||
|
||||
RETURN_IF_ERROR(rom->WriteLong(data_pos, data));
|
||||
data_pos += 3;
|
||||
}
|
||||
|
||||
empty_pointer = data_pos;
|
||||
RETURN_IF_ERROR(rom->WriteShort(data_pos, 0xFFFF));
|
||||
data_pos += 2;
|
||||
} else if (item_pointers_reuse[i] == -2) {
|
||||
if (empty_pointer < 0) {
|
||||
item_pointers[i] = data_pos;
|
||||
empty_pointer = data_pos;
|
||||
RETURN_IF_ERROR(rom->WriteShort(data_pos, 0xFFFF));
|
||||
data_pos += 2;
|
||||
} else {
|
||||
item_pointers[i] = empty_pointer;
|
||||
}
|
||||
} else {
|
||||
item_pointers[i] = item_pointers[item_pointers_reuse[i]];
|
||||
}
|
||||
}
|
||||
|
||||
if (data_pos > kOverworldItemsEndData) {
|
||||
return absl::AbortedError("Too many items");
|
||||
}
|
||||
|
||||
// Update pointer table metadata to the expanded location used by ZScream
|
||||
RETURN_IF_ERROR(rom->WriteLong(zelda3::overworldItemsAddress,
|
||||
PcToSnes(zelda3::kOverworldItemsPointersNew)));
|
||||
RETURN_IF_ERROR(rom->WriteByte(
|
||||
zelda3::overworldItemsAddressBank,
|
||||
static_cast<uint8_t>(
|
||||
(PcToSnes(zelda3::kOverworldItemsStartDataNew) >> 16) & 0xFF)));
|
||||
|
||||
// Clear pointer table (write zero) to avoid stale values when pointer count shrinks
|
||||
for (int i = 0; i < zelda3::kNumOverworldMaps; ++i) {
|
||||
RETURN_IF_ERROR(
|
||||
rom->WriteShort(zelda3::kOverworldItemsPointersNew + (i * 2), 0x0000));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pointer_count; ++i) {
|
||||
const uint32_t snes_addr = PcToSnes(item_pointers[i]);
|
||||
RETURN_IF_ERROR(
|
||||
rom->WriteShort(zelda3::kOverworldItemsPointersNew + (i * 2),
|
||||
static_cast<uint16_t>(snes_addr & 0xFFFF)));
|
||||
}
|
||||
|
||||
util::logf("End of Items : %d", data_pos);
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
} // namespace yaze::zelda3
|
||||
@@ -8,11 +8,17 @@
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "absl/status/status.h"
|
||||
#include "absl/status/statusor.h"
|
||||
#include "app/rom.h"
|
||||
#include "zelda3/common.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
// Forward declaration of OverworldMap class
|
||||
class OverworldMap;
|
||||
|
||||
constexpr int kNumOverworldMapItemPointers = 0x80;
|
||||
constexpr int kOverworldItemsPointers = 0xDC2F9;
|
||||
constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
|
||||
@@ -23,6 +29,15 @@ constexpr int kOverworldBombDoorItemLocationsNew = 0x012644;
|
||||
constexpr int kOverworldItemsPointersNew = 0x012784;
|
||||
constexpr int kOverworldItemsStartDataNew = 0x0DC2F9;
|
||||
|
||||
constexpr int overworldItemsPointers = 0x0DC2F9;
|
||||
constexpr int overworldItemsAddress = 0x0DC8B9; // 1BC2F9
|
||||
constexpr int overworldItemsAddressBank = 0x0DC8BF;
|
||||
constexpr int overworldItemsEndData = 0x0DC89C; // 0DC89E
|
||||
|
||||
constexpr int overworldBombDoorItemLocationsNew = 0x012644;
|
||||
constexpr int overworldItemsPointersNew = 0x012784;
|
||||
constexpr int overworldItemsStartDataNew = 0x0DC2F9;
|
||||
|
||||
class OverworldItem : public GameEntity {
|
||||
public:
|
||||
OverworldItem() = default;
|
||||
@@ -83,6 +98,36 @@ inline bool CompareOverworldItems(const std::vector<OverworldItem>& items1,
|
||||
});
|
||||
}
|
||||
|
||||
inline bool CompareItemsArrays(std::vector<OverworldItem> item_array1,
|
||||
std::vector<OverworldItem> item_array2) {
|
||||
if (item_array1.size() != item_array2.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool match;
|
||||
for (size_t i = 0; i < item_array1.size(); i++) {
|
||||
match = false;
|
||||
for (size_t j = 0; j < item_array2.size(); j++) {
|
||||
// Check all sprite in 2nd array if one match
|
||||
if (item_array1[i].x_ == item_array2[j].x_ &&
|
||||
item_array1[i].y_ == item_array2[j].y_ &&
|
||||
item_array1[i].id_ == item_array2[j].id_) {
|
||||
match = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!match) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
absl::StatusOr<std::vector<OverworldItem>> LoadItems(Rom* rom, std::vector<OverworldMap>& overworld_maps);
|
||||
absl::Status SaveItems(Rom* rom, const std::vector<OverworldItem>& items);
|
||||
|
||||
const std::vector<std::string> kSecretItemNames = {
|
||||
"Nothing", // 0
|
||||
"Green Rupee", // 1
|
||||
|
||||
@@ -10,17 +10,12 @@
|
||||
#include "app/gfx/types/snes_palette.h"
|
||||
#include "app/gfx/types/snes_tile.h"
|
||||
#include "app/rom.h"
|
||||
#include "zelda3/overworld/overworld_item.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace zelda3 {
|
||||
|
||||
static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
|
||||
|
||||
// 1 byte, not 0 if enabled
|
||||
// vanilla, v2, v3
|
||||
constexpr int OverworldCustomASMHasBeenApplied = 0x140145;
|
||||
|
||||
// 2 bytes for each overworld area (0x140)
|
||||
constexpr int OverworldCustomAreaSpecificBGPalette = 0x140000;
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ set(
|
||||
zelda3/overworld/overworld_map.cc
|
||||
zelda3/overworld/overworld_entrance.cc
|
||||
zelda3/overworld/overworld_exit.cc
|
||||
zelda3/overworld/overworld_item.cc
|
||||
zelda3/palette_constants.cc
|
||||
zelda3/screen/dungeon_map.cc
|
||||
zelda3/screen/inventory.cc
|
||||
|
||||
Reference in New Issue
Block a user