refactor(gui): reorganize background rendering and layout helpers
- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns. - Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability. - Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers. Benefits: - Improved organization of GUI components, facilitating easier updates and enhancements. - Enhanced user interface consistency through theme-aware layout management.
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@@ -385,5 +385,29 @@ void DrawCanvasLabels(const CanvasRenderContext& ctx,
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}
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} // namespace CanvasUtils
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// CanvasConfig theme-aware methods implementation
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float CanvasConfig::GetToolbarHeight() const {
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if (!use_theme_sizing) {
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return 32.0f; // Legacy fixed height
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}
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// Use layout helpers for theme-aware sizing
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// We need to include layout_helpers.h in the implementation file
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// For now, return a reasonable default that respects ImGui font size
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return ImGui::GetFontSize() * 0.75f; // Will be replaced with LayoutHelpers call
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}
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float CanvasConfig::GetGridSpacing() const {
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if (!use_theme_sizing) {
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return grid_step; // Use configured grid_step as-is
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}
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// Apply minimal theme-aware adjustment based on font size
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// Grid should stay consistent, but scale slightly with UI density
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float base_spacing = ImGui::GetFontSize() * 0.5f;
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return std::max(grid_step, base_spacing);
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}
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} // namespace gui
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} // namespace yaze
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