refactor(gui): reorganize background rendering and layout helpers

- Moved background rendering functionality from the editor to a dedicated GUI module, enhancing modularity and separation of concerns.
- Introduced layout helpers for consistent theme-aware sizing across the GUI, improving UI consistency and maintainability.
- Updated CMake configuration to reflect the new structure, ensuring proper linkage of the background renderer and layout helpers.

Benefits:
- Improved organization of GUI components, facilitating easier updates and enhancements.
- Enhanced user interface consistency through theme-aware layout management.
This commit is contained in:
scawful
2025-10-12 01:40:46 -04:00
parent f4d8ade66d
commit b3005b8a2b
26 changed files with 1544 additions and 194 deletions

View File

@@ -0,0 +1,272 @@
#include "app/gui/themed_widgets.h"
namespace yaze {
namespace gui {
namespace themed {
// ============================================================================
// Buttons
// ============================================================================
bool Button(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
bool result = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return result;
}
bool IconButton(const char* icon, const char* tooltip) {
bool result = Button(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
LayoutHelpers::GetStandardWidgetHeight()));
if (tooltip && ImGui::IsItemHovered()) {
BeginTooltip();
ImGui::Text("%s", tooltip);
EndTooltip();
}
return result;
}
bool PrimaryButton(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.accent));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
ImVec4(theme.accent.red * 1.2f, theme.accent.green * 1.2f,
theme.accent.blue * 1.2f, theme.accent.alpha));
ImGui::PushStyleColor(ImGuiCol_ButtonActive,
ImVec4(theme.accent.red * 0.8f, theme.accent.green * 0.8f,
theme.accent.blue * 0.8f, theme.accent.alpha));
bool result = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return result;
}
bool DangerButton(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.error));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
ImVec4(theme.error.red * 1.2f, theme.error.green * 1.2f,
theme.error.blue * 1.2f, theme.error.alpha));
ImGui::PushStyleColor(ImGuiCol_ButtonActive,
ImVec4(theme.error.red * 0.8f, theme.error.green * 0.8f,
theme.error.blue * 0.8f, theme.error.alpha));
bool result = ImGui::Button(label, size);
ImGui::PopStyleColor(3);
return result;
}
// ============================================================================
// Headers & Sections
// ============================================================================
void Header(const char* label) {
LayoutHelpers::SectionHeader(label);
}
bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_Header, ConvertColorToImVec4(theme.header));
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ConvertColorToImVec4(theme.header_hovered));
ImGui::PushStyleColor(ImGuiCol_HeaderActive, ConvertColorToImVec4(theme.header_active));
bool result = ImGui::CollapsingHeader(label, flags);
ImGui::PopStyleColor(3);
return result;
}
// ============================================================================
// Cards & Panels
// ============================================================================
void Card(const char* label, std::function<void()> content, const ImVec2& size) {
BeginPanel(label, size);
content();
EndPanel();
}
void BeginPanel(const char* label, const ImVec2& size) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_ChildBg, ConvertColorToImVec4(theme.surface));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, theme.window_rounding);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,
ImVec2(LayoutHelpers::GetPanelPadding(),
LayoutHelpers::GetPanelPadding()));
ImGui::BeginChild(label, size, true);
}
void EndPanel() {
ImGui::EndChild();
ImGui::PopStyleVar(2);
ImGui::PopStyleColor(1);
}
// ============================================================================
// Inputs
// ============================================================================
bool InputText(const char* label, char* buf, size_t buf_size,
ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
bool result = ImGui::InputText(label, buf, buf_size, flags);
ImGui::PopStyleColor(3);
return result;
}
bool InputInt(const char* label, int* v, int step, int step_fast,
ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
bool result = ImGui::InputInt(label, v, step, step_fast, flags);
ImGui::PopStyleColor(3);
return result;
}
bool InputFloat(const char* label, float* v, float step, float step_fast,
const char* format, ImGuiInputTextFlags flags) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
bool result = ImGui::InputFloat(label, v, step, step_fast, format, flags);
ImGui::PopStyleColor(3);
return result;
}
bool Checkbox(const char* label, bool* v) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_CheckMark, ConvertColorToImVec4(theme.check_mark));
bool result = ImGui::Checkbox(label, v);
ImGui::PopStyleColor(1);
return result;
}
bool Combo(const char* label, int* current_item, const char* const items[],
int items_count, int popup_max_height_in_items) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
bool result = ImGui::Combo(label, current_item, items, items_count,
popup_max_height_in_items);
ImGui::PopStyleColor(3);
return result;
}
// ============================================================================
// Tables
// ============================================================================
bool BeginTable(const char* str_id, int columns, ImGuiTableFlags flags,
const ImVec2& outer_size, float inner_width) {
return LayoutHelpers::BeginTableWithTheming(str_id, columns, flags, outer_size, inner_width);
}
void EndTable() {
LayoutHelpers::EndTable();
}
// ============================================================================
// Tooltips & Help
// ============================================================================
void HelpMarker(const char* desc) {
LayoutHelpers::HelpMarker(desc);
}
void BeginTooltip() {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_PopupBg, ConvertColorToImVec4(theme.popup_bg));
ImGui::BeginTooltip();
}
void EndTooltip() {
ImGui::EndTooltip();
ImGui::PopStyleColor(1);
}
// ============================================================================
// Status & Feedback
// ============================================================================
void StatusText(const char* text, StatusType type) {
const auto& theme = GetTheme();
ImVec4 color;
switch (type) {
case StatusType::kSuccess:
color = ConvertColorToImVec4(theme.success);
break;
case StatusType::kWarning:
color = ConvertColorToImVec4(theme.warning);
break;
case StatusType::kError:
color = ConvertColorToImVec4(theme.error);
break;
case StatusType::kInfo:
color = ConvertColorToImVec4(theme.info);
break;
}
ImGui::TextColored(color, "%s", text);
}
void ProgressBar(float fraction, const ImVec2& size, const char* overlay) {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ConvertColorToImVec4(theme.accent));
ImGui::ProgressBar(fraction, size, overlay);
ImGui::PopStyleColor(1);
}
// ============================================================================
// Utility
// ============================================================================
void PushWidgetColors() {
const auto& theme = GetTheme();
ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
}
void PopWidgetColors() {
ImGui::PopStyleColor(6);
}
} // namespace themed
} // namespace gui
} // namespace yaze