diff --git a/docs/changelog.md b/docs/changelog.md new file mode 100644 index 00000000..9ba1e665 --- /dev/null +++ b/docs/changelog.md @@ -0,0 +1,18 @@ +## August 2022 + +- Added ValidateCompressionResults to ROM::Compress + +## July 2022 + +- Display current overworld map graphics tile sheets. +- Added CreateAllGraphicsData to the ROM class +- Added Google Abseil C++ library for error handling, string manipulation +- Refactor ROM class to use smart pointers and STL containers + +## June 2022 + +- Implemented LC_LZ2 Decompression +- Created Bitmap class for displaying SNES Graphics +- Added Overworld and OverworldMap class definitions +- Built user interface using ImGui and SDL2 +- Started YAZE \ No newline at end of file diff --git a/docs/manual.md b/docs/manual.md new file mode 100644 index 00000000..9de25311 --- /dev/null +++ b/docs/manual.md @@ -0,0 +1,14 @@ +# Yet Another Zelda3 Editor Manual + +## Opening a ROM + +YAZE supports The Legend of Zelda: A Link to the Past US ROMs with the file formats sfc and smc. Prefer sfc as it is historically more accurate. + + +## Editing the Overworld + +## Editing the Dungeons + +## Editing Sprites + +## Editing Mosaic Transitions