add imgui input experiment flag
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@@ -12,9 +12,19 @@ namespace core {
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class ExperimentFlags {
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public:
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struct Flags {
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// Load and render overworld sprites to the screen. Unstable.
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bool kDrawOverworldSprites = false;
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// Bitmap manager abstraction to manage graphics bin of ROM.
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bool kUseBitmapManager = true;
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// Log instructions to the GUI debugger.
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bool kLogInstructions = true;
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// Flag to enable ImGui input config flags. Currently is
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// handled manually by controller class but should be
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// ported away from that eventually.
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bool kUseNewImGuiInput = false;
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};
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ExperimentFlags() = default;
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