Refactor window management and renderer integration for improved structure
- Replaced platform backend references with a dedicated Window class for better encapsulation of window and audio device management. - Updated various files to include the new window header, enhancing clarity and reducing dependencies on the platform backend. - Removed obsolete platform backend code to streamline the codebase and improve maintainability. - Refactored controller and editor classes to utilize the new window management system, ensuring consistent handling of window creation and rendering.
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@@ -17,7 +17,7 @@
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#include "absl/strings/str_cat.h"
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#include "absl/strings/string_view.h"
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#include "app/core/features.h"
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#include "app/core/platform/renderer.h"
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#include "app/core/window.h"
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#include "app/gfx/compression.h"
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#include "app/gfx/snes_color.h"
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#include "app/gfx/snes_palette.h"
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