Refactor yaze.h and project.h to remove unused project structure and update ROM size type for improved memory handling
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@@ -87,7 +87,7 @@ const static zelda3_version_pointers zelda3_jp_pointers = {
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typedef struct zelda3_rom {
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const char* filename;
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uint8_t* data;
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size_t size;
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uint64_t size;
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void* impl; // yaze::Rom*
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} zelda3_rom;
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