Add message preview functionality and refactor MessageEditor
- Introduced MessagePreview class to handle message rendering and preview logic. - Updated MessageEditor to utilize MessagePreview for drawing messages and managing font graphics. - Refactored drawing methods to improve organization and clarity, including the addition of DrawFontAtlas and DrawExpandedMessageSettings. - Enhanced message handling by integrating new dictionary entry lookup and improved bitmap updates for message previews. - Cleaned up unused functions and variables to streamline the codebase.
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@@ -16,6 +16,7 @@ const uint8_t kMessageTerminator = 0x7F;
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const std::string kBankToken = "BANK";
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const std::string DICTIONARYTOKEN = "D";
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constexpr uint8_t DICTOFF = 0x88;
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constexpr uint8_t kWidthArraySize = 100;
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static const std::unordered_map<uint8_t, wchar_t> CharEncoder = {
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{0x00, 'A'}, {0x01, 'B'}, {0x02, 'C'}, {0x03, 'D'}, {0x04, 'E'},
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@@ -82,6 +83,8 @@ constexpr uint8_t kLine3 = 0x76;
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std::vector<DictionaryEntry> BuildDictionaryEntries(Rom *rom);
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std::string ReplaceAllDictionaryWords(std::string str,
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std::vector<DictionaryEntry> dictionary);
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DictionaryEntry FindRealDictionaryEntry(uint8_t value,
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std::vector<DictionaryEntry> dictionary);
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// Inserted into commands to protect them from dictionary replacements.
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const std::string CHEESE = "\uBEBE";
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