refactor(editor): improve card visibility checks across various editors
- Updated multiple editor components to check visibility flags before rendering cards, ensuring that only visible cards are displayed. - Refactored card rendering logic in GraphicsEditor, ScreenEditor, MessageEditor, MusicEditor, SpriteEditor, and Emulator to enhance user experience and performance. - Improved maintainability by centralizing visibility checks and ensuring consistent behavior across different editor types. Benefits: - Streamlines the rendering process, leading to a more efficient UI experience. - Enhances code clarity and maintainability by standardizing visibility handling across editors.
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@@ -114,30 +114,44 @@ absl::Status GraphicsEditor::Update() {
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player_anims_card.SetDefaultSize(500, 600);
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prototype_card.SetDefaultSize(600, 500);
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// Get visibility flags from card manager and pass to Begin()
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// Always call End() after Begin() - End() handles ImGui state safely
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if (sheet_editor_card.Begin(card_registry->GetVisibilityFlag("graphics.sheet_editor"))) {
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status_ = UpdateGfxEdit();
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}
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sheet_editor_card.End();
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if (sheet_browser_card.Begin(card_registry->GetVisibilityFlag("graphics.sheet_browser"))) {
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
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// Sheet Editor Card - Check visibility flag exists and is true before rendering
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bool* sheet_editor_visible = card_registry->GetVisibilityFlag("graphics.sheet_editor");
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if (sheet_editor_visible && *sheet_editor_visible) {
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if (sheet_editor_card.Begin(sheet_editor_visible)) {
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status_ = UpdateGfxEdit();
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}
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asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
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sheet_editor_card.End();
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}
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sheet_browser_card.End();
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if (player_anims_card.Begin(card_registry->GetVisibilityFlag("graphics.player_animations"))) {
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status_ = UpdateLinkGfxView();
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// Sheet Browser Card - Check visibility flag exists and is true before rendering
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bool* sheet_browser_visible = card_registry->GetVisibilityFlag("graphics.sheet_browser");
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if (sheet_browser_visible && *sheet_browser_visible) {
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if (sheet_browser_card.Begin(sheet_browser_visible)) {
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if (asset_browser_.Initialized == false) {
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asset_browser_.Initialize(gfx::Arena::Get().gfx_sheets());
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}
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asset_browser_.Draw(gfx::Arena::Get().gfx_sheets());
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}
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sheet_browser_card.End();
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}
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player_anims_card.End();
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if (prototype_card.Begin(card_registry->GetVisibilityFlag("graphics.prototype_viewer"))) {
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status_ = UpdateScadView();
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// Player Animations Card - Check visibility flag exists and is true before rendering
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bool* player_anims_visible = card_registry->GetVisibilityFlag("graphics.player_animations");
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if (player_anims_visible && *player_anims_visible) {
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if (player_anims_card.Begin(player_anims_visible)) {
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status_ = UpdateLinkGfxView();
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}
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player_anims_card.End();
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}
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// Prototype Viewer Card - Check visibility flag exists and is true before rendering
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bool* prototype_visible = card_registry->GetVisibilityFlag("graphics.prototype_viewer");
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if (prototype_visible && *prototype_visible) {
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if (prototype_card.Begin(prototype_visible)) {
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status_ = UpdateScadView();
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}
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prototype_card.End();
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}
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prototype_card.End();
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CLEAR_AND_RETURN_STATUS(status_)
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return absl::OkStatus();
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