Refactor recent files management: consolidate RecentFilesManager into project.h and remove redundant recent_files.h
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@@ -16,7 +16,6 @@
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/utils/editor.h"
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#include "app/editor/utils/gfx_context.h"
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#include "app/editor/utils/recent_files.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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@@ -4,6 +4,7 @@
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#include "absl/strings/match.h"
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#include "app/core/constants.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/project.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/dungeon/dungeon_editor.h"
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#include "app/editor/graphics/graphics_editor.h"
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@@ -13,7 +14,6 @@
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#include "app/editor/overworld/overworld_editor.h"
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/utils/flags.h"
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#include "app/editor/utils/recent_files.h"
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#include "app/emu/emulator.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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@@ -4,7 +4,6 @@
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include "absl/status/status.h"
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#include "app/core/message.h"
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#include "app/core/project.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/code/memory_editor.h"
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@@ -1,64 +0,0 @@
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#ifndef YAZE_APP_EDITOR_UTILS_RECENT_FILES_H
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#define YAZE_APP_EDITOR_UTILS_RECENT_FILES_H
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#include <algorithm>
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#include <fstream>
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#include <string>
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#include <vector>
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namespace yaze {
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namespace app {
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namespace editor {
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class RecentFilesManager {
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public:
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RecentFilesManager(const std::string& filename) : filename_(filename) {}
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void AddFile(const std::string& filePath) {
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// Add a file to the list, avoiding duplicates
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auto it = std::find(recentFiles_.begin(), recentFiles_.end(), filePath);
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if (it == recentFiles_.end()) {
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recentFiles_.push_back(filePath);
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}
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}
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void Save() {
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std::ofstream file(filename_);
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if (!file.is_open()) {
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return; // Handle the error appropriately
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}
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for (const auto& filePath : recentFiles_) {
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file << filePath << std::endl;
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}
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}
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void Load() {
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std::ifstream file(filename_);
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if (!file.is_open()) {
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return; // Handle the error appropriately
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}
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recentFiles_.clear();
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std::string line;
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while (std::getline(file, line)) {
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if (!line.empty()) {
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recentFiles_.push_back(line);
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}
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}
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}
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const std::vector<std::string>& GetRecentFiles() const {
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return recentFiles_;
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}
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private:
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std::string filename_;
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std::vector<std::string> recentFiles_;
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};
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} // namespace editor
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_EDITOR_UTILS_RECENT_FILES_H
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