Enhance AI Agent Integration and Tool Command Functionality
- Added support for JSON in CMake configuration for AI integrations. - Implemented new tool commands: resource-list and dungeon-list-sprites. - Created ToolDispatcher for managing tool command execution. - Refactored CMake structure to include agent sources and improve build configuration. - Updated agent roadmap and README documentation to reflect current status and next steps.
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@@ -470,160 +470,6 @@ absl::Status HandleDescribeCommand(const std::vector<std::string>& arg_vec) {
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return absl::OkStatus();
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}
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absl::Status HandleResourceListCommand(
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const std::vector<std::string>& arg_vec) {
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std::string type;
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std::string format = "table";
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for (size_t i = 0; i < arg_vec.size(); ++i) {
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const std::string& token = arg_vec[i];
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if (token == "--type") {
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if (i + 1 < arg_vec.size()) {
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type = arg_vec[++i];
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} else {
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return absl::InvalidArgumentError("--type requires a value.");
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}
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} else if (absl::StartsWith(token, "--type=")) {
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type = token.substr(7);
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} else if (token == "--format") {
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if (i + 1 < arg_vec.size()) {
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format = arg_vec[++i];
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} else {
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return absl::InvalidArgumentError("--format requires a value.");
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}
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} else if (absl::StartsWith(token, "--format=")) {
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format = token.substr(9);
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}
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}
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if (type.empty()) {
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return absl::InvalidArgumentError(
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"Usage: agent resource-list --type <type> [--format <table|json>]");
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}
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// 1. Load the ROM
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std::string rom_path = absl::GetFlag(FLAGS_rom);
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if (rom_path.empty()) {
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return absl::FailedPreconditionError(
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"No ROM loaded. Use --rom=<path> to specify ROM file.");
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}
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Rom rom;
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auto status = rom.LoadFromFile(rom_path);
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if (!status.ok()) {
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return absl::FailedPreconditionError(absl::StrFormat(
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"Failed to load ROM from '%s': %s", rom_path, status.message()));
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}
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// 2. Get labels using ResourceContextBuilder
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ResourceContextBuilder context_builder(&rom);
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auto labels_or = context_builder.GetLabels(type);
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if (!labels_or.ok()) {
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return labels_or.status();
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}
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auto labels = labels_or.value();
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// 3. Format and print output
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if (format == "json") {
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std::cout << "{\n";
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bool first = true;
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for (const auto& [key, value] : labels) {
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if (!first) {
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std::cout << ",\n";
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}
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std::cout << " \"" << key << "\": \"" << value << "\"";
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first = false;
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}
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std::cout << "\n}\n";
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} else { // Table format
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std::cout << "=== " << absl::AsciiStrToUpper(type) << " Labels ===\n";
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for (const auto& [key, value] : labels) {
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std::cout << absl::StrFormat(" %-10s : %s\n", key, value);
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}
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}
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return absl::OkStatus();
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}
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absl::Status HandleDungeonListSpritesCommand(
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const std::vector<std::string>& arg_vec) {
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std::string room_id_str;
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std::string format = "table";
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for (size_t i = 0; i < arg_vec.size(); ++i) {
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const std::string& token = arg_vec[i];
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if (token == "--room") {
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if (i + 1 < arg_vec.size()) {
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room_id_str = arg_vec[++i];
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} else {
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return absl::InvalidArgumentError("--room requires a value.");
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}
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} else if (absl::StartsWith(token, "--room=")) {
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room_id_str = token.substr(7);
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} else if (token == "--format") {
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if (i + 1 < arg_vec.size()) {
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format = arg_vec[++i];
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} else {
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return absl::InvalidArgumentError("--format requires a value.");
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}
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} else if (absl::StartsWith(token, "--format=")) {
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format = token.substr(9);
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}
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}
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if (room_id_str.empty()) {
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return absl::InvalidArgumentError(
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"Usage: agent dungeon-list-sprites --room <id> [--format "
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"<table|json>]");
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}
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int room_id;
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if (!absl::SimpleHexAtoi(room_id_str, &room_id)) {
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return absl::InvalidArgumentError("Invalid room ID format. Must be hex.");
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}
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// 1. Load the ROM
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std::string rom_path = absl::GetFlag(FLAGS_rom);
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if (rom_path.empty()) {
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return absl::FailedPreconditionError(
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"No ROM loaded. Use --rom=<path> to specify ROM file.");
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}
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Rom rom;
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auto status = rom.LoadFromFile(rom_path);
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if (!status.ok()) {
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return absl::FailedPreconditionError(absl::StrFormat(
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"Failed to load ROM from '%s': %s", rom_path, status.message()));
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}
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// 2. Load dungeon room and get sprites
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auto room = zelda3::LoadRoomFromRom(&rom, room_id);
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const auto& sprites = room.GetSprites();
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// 3. Format and print output
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if (format == "json") {
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std::cout << "[\n";
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for (size_t i = 0; i < sprites.size(); ++i) {
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const auto& sprite = sprites[i];
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std::cout << " {\n";
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std::cout << " \"id\": " << sprite.id() << ",\n";
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std::cout << " \"x\": " << sprite.x() << ",\n";
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std::cout << " \"y\": " << sprite.y() << "\n";
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std::cout << " }" << (i == sprites.size() - 1 ? "" : ",");
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std::cout << "\n";
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}
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std::cout << "]\n";
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} else { // Table format
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std::cout << "=== Sprites in Room " << room_id_str << " ===\n";
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std::cout << absl::StrFormat("%-10s %-5s %-5s\n", "ID (Hex)", "X", "Y");
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std::cout << std::string(22, '-') << "\n";
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for (const auto& sprite : sprites) {
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std::cout << absl::StrFormat("0x%-8X %-5d %-5d\n", sprite.id(),
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sprite.x(), sprite.y());
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}
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}
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return absl::OkStatus();
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}
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absl::Status HandleChatCommand() {
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tui::ChatTUI chat_tui;
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chat_tui.Run();
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