fix: apply clang-format and exclude third-party libraries from formatting checks
- Applied clang-format to fix formatting violations in TUI and other source files - Updated CMakeLists.txt to exclude src/lib/* from format targets to prevent third-party library violations - Fixes clang-format violations in chat_tui.cc, tui.cc, and unified_layout.cc - All source files now pass format-check target 🤖 Generated with Claude Code Co-Authored-By: Claude <noreply@anthropic.com>
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@@ -1,11 +1,13 @@
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#include "core/asar_wrapper.h"
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#include "test_utils.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include <filesystem>
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#include <fstream>
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#include "test_utils.h"
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namespace yaze {
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namespace core {
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namespace {
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@@ -1,7 +1,7 @@
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#include "testing.h"
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#include "util/hex.h"
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#include "testing.h"
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namespace yaze {
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namespace test {
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@@ -43,8 +43,9 @@ TEST(SnesTileTest, UnpackBppTile) {
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EXPECT_EQ(tile2bpp.data[63], 3); // Last pixel: 1|1<<1 = 3
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// Test 4bpp tile unpacking
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// According to SnesLab: First planes 1&2 intertwined, then planes 3&4 intertwined
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// 32 bytes total: 16 bytes for planes 1&2, then 16 bytes for planes 3&4
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// According to SnesLab: First planes 1&2 intertwined, then planes 3&4
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// intertwined 32 bytes total: 16 bytes for planes 1&2, then 16 bytes for
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// planes 3&4
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std::vector<uint8_t> data4bpp = {
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// Planes 1&2 intertwined (rows 0-7)
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0x81, 0x80, // Row 0: bp1=10000001, bp2=10000000
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@@ -316,7 +316,8 @@ TEST_F(CanvasAutomationAPITest, CenterOn_ValidTile) {
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api_->CenterOn(0, 0);
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api_->CenterOn(20, 20);
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// Verify scroll position changed (should be non-zero after centering on non-origin)
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// Verify scroll position changed (should be non-zero after centering on
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// non-origin)
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ImVec2 scroll = canvas_->scrolling();
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// Scroll values will depend on canvas size, just verify they're set
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}
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@@ -1,8 +1,7 @@
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#include "app/gui/canvas/canvas.h"
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#include <gmock/gmock.h>
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#include <gtest/gtest.h>
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#include "app/gui/canvas/canvas.h"
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#include "testing.h"
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namespace yaze {
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@@ -150,8 +149,8 @@ TEST_F(CanvasCoordinateSyncTest, MapCalculation_LargeMaps) {
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// ============================================================================
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TEST_F(CanvasCoordinateSyncTest, HoverPosition_ScaleInvariant) {
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// REGRESSION TEST: Hover position should be in world space regardless of scale
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// The bug was scale-dependent because it used screen coordinates
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// REGRESSION TEST: Hover position should be in world space regardless of
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// scale The bug was scale-dependent because it used screen coordinates
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auto test_hover_at_scale = [&](float scale) {
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canvas_->set_global_scale(scale);
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@@ -184,7 +183,8 @@ TEST_F(CanvasCoordinateSyncTest, OverworldMapHighlight_UsesHoverNotDrawn) {
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// The pattern used in DrawOverworldEdits (line 664) for painting:
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auto drawn_pos = canvas_->drawn_tile_position();
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// The pattern that SHOULD be used in CheckForCurrentMap (line 1041) for highlighting:
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// The pattern that SHOULD be used in CheckForCurrentMap (line 1041) for
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// highlighting:
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auto hover_pos = canvas_->hover_mouse_pos();
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// These are different methods for different purposes:
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@@ -196,7 +196,8 @@ TEST_F(RomTest, SaveTruncatesExistingFile) {
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#if defined(__linux__)
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GTEST_SKIP();
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#endif
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// Prepare ROM data and save to a temp file twice; second save should overwrite, not append
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// Prepare ROM data and save to a temp file twice; second save should
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// overwrite, not append
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EXPECT_OK(rom_.LoadFromData(kMockRomData, /*z3_load=*/false));
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const char* tmp_name = "test_temp_rom.sfc";
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@@ -211,7 +212,8 @@ TEST_F(RomTest, SaveTruncatesExistingFile) {
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EXPECT_OK(rom_.WriteByte(0, 0xEE));
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EXPECT_OK(rom_.SaveToFile(settings));
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// Load the saved file and verify size equals original data size and first byte matches
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// Load the saved file and verify size equals original data size and first
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// byte matches
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Rom verify;
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EXPECT_OK(verify.LoadFromFile(tmp_name, /*z3_load=*/false));
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EXPECT_EQ(verify.size(), kMockRomData.size());
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@@ -1,9 +1,8 @@
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#include "gtest/gtest.h"
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#include "absl/status/status.h"
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#include "app/gfx/background_buffer.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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#include "gtest/gtest.h"
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#include "zelda3/dungeon/object_drawer.h"
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#include "zelda3/dungeon/object_parser.h"
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#include "zelda3/dungeon/room_object.h"
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@@ -1,6 +1,7 @@
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// Tests for Room object manipulation methods (Phase 3)
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#include <gtest/gtest.h>
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#include "app/rom.h"
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#include "zelda3/dungeon/room.h"
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#include "zelda3/dungeon/room_object.h"
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@@ -5,10 +5,10 @@
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// correctly for all three object types (Type1, Type2, Type3) based on
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// ZScream's proven implementation.
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#include "zelda3/dungeon/room_object.h"
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#include <gtest/gtest.h>
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#include "zelda3/dungeon/room_object.h"
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namespace yaze {
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namespace zelda3 {
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namespace {
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@@ -1,4 +1,5 @@
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#include <gtest/gtest.h>
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#include <memory>
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// Test the individual components independently
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@@ -10,7 +11,7 @@ namespace test {
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/**
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* @brief Unit tests for individual dungeon components
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*
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*
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* These tests validate component behavior without requiring ROM files
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* or complex graphics initialization.
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*/
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@@ -1,6 +1,5 @@
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#include "zelda3/dungeon/object_parser.h"
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#include "gtest/gtest.h"
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#include "zelda3/dungeon/object_parser.h"
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namespace yaze {
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namespace test {
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@@ -1,8 +1,10 @@
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#include "zelda3/overworld/overworld.h"
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#include <gtest/gtest.h>
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#include <memory>
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#include "app/rom.h"
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#include "zelda3/overworld/overworld.h"
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#include "zelda3/overworld/overworld_map.h"
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namespace yaze {
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@@ -14,7 +14,7 @@ namespace test {
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/**
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* @brief Simplified test framework for dungeon object rendering
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*
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*
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* This provides a clean, focused testing environment for dungeon object
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* functionality without the complexity of full integration tests.
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*/
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